Time-Based Protocol for Continuous Action Iterated Dilemma in Information Lossy Networks

IF 3.5 3区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Syed Muhammad Amrr;Mohamed Zaery;S. M. Suhail Hussain;Mohammad A. Abido
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引用次数: 0

Abstract

This article introduces a novel prescribed time-based method for analyzing the convergence of evolutionary game dynamics in an information lossy network. Traditional game theory limits players to two choices, i.e., either cooperation or defection. However, player behavior in real-world scenarios is often multidimensional and complex; therefore, this work employs a continuous action iterated dilemma that allows players to choose a wider range of strategies. Moreover, traditional convergence analysis often relies on Jacobian matrices, which entail complex derivations. In contrast, the proposed strategy employs a time generator-based protocol that achieves agreement between all the players at a prescribed time, explicitly set by the user through a time parameter within the protocol. A comprehensive Lyapunov analysis affirms the prescribed time convergence even when the network is exposed to information loss during data transfer. Numerical simulations illustrate that the proposed scheme leads to a faster agreement at the preassigned time and with a better resilience performance compared to existing methods.
信息有损网络中连续动作迭代困境的基于时间的协议
本文介绍了一种新的基于规定时间的方法来分析信息有损网络中进化博弈动力学的收敛性。传统博弈论将玩家限制在两种选择中,即合作或背叛。然而,玩家在现实世界中的行为往往是多维且复杂的;因此,这项工作采用了一个连续的行动迭代困境,允许玩家选择更广泛的策略。此外,传统的收敛分析往往依赖于雅可比矩阵,这需要复杂的推导。相比之下,所提出的策略采用基于时间生成器的协议,该协议在规定的时间内实现所有参与者之间的协议,该协议由用户通过协议中的时间参数显式设置。通过全面的Lyapunov分析,即使网络在数据传输过程中存在信息丢失的情况,也能保证规定的时间收敛性。数值模拟结果表明,与现有算法相比,该算法能更快地在预定时间内达成协议,并具有更好的弹性性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
IEEE Transactions on Human-Machine Systems
IEEE Transactions on Human-Machine Systems COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE-COMPUTER SCIENCE, CYBERNETICS
CiteScore
7.10
自引率
11.10%
发文量
136
期刊介绍: The scope of the IEEE Transactions on Human-Machine Systems includes the fields of human machine systems. It covers human systems and human organizational interactions including cognitive ergonomics, system test and evaluation, and human information processing concerns in systems and organizations.
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