Single-View 3D Hair Modeling with Clumping Optimization.

Zhongsi Tang, Jiahao Geng, Yanlin Weng, Youyi Zheng, Kun Zhou
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Abstract

Deep learning advancements have enabled the generation of visually plausible hair geometry from a single image, but the results still do not meet the realism required for further applications (e.g., high quality hair rendering and simulation). One of the essential element that is missing in previous single-view hair reconstruction methods is the clumping effect of hair, which is influenced by scalp secretions and oils, and is a key ingredient for high-quality hair rendering and simulation. Inspired by common practices in industrial production which simulates realistic hair clumping by allowing artists to adjust clumping parameters, we aim to integrate these clumping effects into single-view hair reconstruction. We introduce a hierarchical hair representation that incorporates a clumping modifier into the guide hair and skinning-based hair expressions. This representation utilizes guide strands and skinning weights to express the basic geometric structure of the hair. The clumping modifier allows for the expression of more detailed and realistic clumping effects. Based on this representation, We design a fully differentiable framework integrating a neural measurement of clumping and a line-based rasterization renderer to iteratively solve guide strands positions and clumping parameters. Our method demonstrates superior performance both qualitatively and quantitatively compared to state-of-the-art techniques.

单视图3D头发建模与团块优化。
深度学习的进步已经能够从单个图像中生成视觉上可信的头发几何形状,但结果仍然不能满足进一步应用所需的真实感(例如,高质量的头发渲染和模拟)。在以前的单视图头发重建方法中缺少的一个重要因素是头发的团块效应,它受头皮分泌物和油脂的影响,是高质量头发渲染和模拟的关键因素。受工业生产中常见做法的启发,通过允许艺术家调整聚簇参数来模拟逼真的头发聚簇,我们的目标是将这些聚簇效果整合到单视图头发重建中。我们引入了一个分层的头发表示,它将一个聚集修饰符合并到指导头发和基于皮肤的头发表达中。这种表现利用引导线和皮肤重量来表达头发的基本几何结构。团块修饰符允许更详细和真实的团块效果的表达。基于这种表示,我们设计了一个完全可微的框架,该框架集成了群集的神经测量和基于线的光栅化渲染器,以迭代求解导链位置和群集参数。与最先进的技术相比,我们的方法在定性和定量方面都表现出优越的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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