Techniques for Multiple Room Connection in Virtual Reality: Walking Within Small Physical Spaces.

Ana Rita Rebelo, Pedro A Ferreira, Rui Nobrega
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Abstract

In Virtual Reality (VR), navigating small physical spaces often relies on handheld controllers, such as teleportation and joystick movements, due to the limited space for natural walking. However, walking-based techniques can enhance immersion by enabling more natural movement. This paper presents three room-connection techniques - portals, corridors, and central hubs - that can be used in virtual environments (VEs) to create "impossible spaces". These spaces use overlapping areas to maximize available physical space, promising for walking even in constrained spaces. We conducted a user study with 33 participants to assess the effectiveness of these techniques within a small physical area (2.5 × 2.5 m). The results show that all three techniques are viable for connecting rooms in VR, each offering distinct characteristics. Each method positively impacts presence, cybersickness, spatial awareness, orientation, and overall user experience. Specifically, portals offer a flexible and straightforward solution, corridors provide a seamless and natural transition between spaces, and central hubs simplify navigation. The primary contribution of this work is demonstrating how these room-connection techniques can be applied to dynamically adapt VEs to fit small, uncluttered physical spaces, such as those commonly available to VR users at home. Applications such as virtual museum tours, training simulations, and emergency preparedness exercises can greatly benefit from these methods, providing users with a more natural and engaging experience, even within the limited space typical in home settings.

虚拟现实中多房间连接技术:在小物理空间内行走。
在虚拟现实(VR)中,由于自然行走的空间有限,导航小的物理空间通常依赖于手持控制器,如传送和操纵杆运动。然而,基于步行的技术可以通过实现更自然的运动来增强沉浸感。本文介绍了三种房间连接技术——门户、走廊和中心集线器——可用于虚拟环境(ve),以创造“不可能的空间”。这些空间使用重叠的区域来最大化可用的物理空间,即使在有限的空间中也有望行走。我们对33名参与者进行了一项用户研究,以评估这些技术在小物理区域(2.5 × 2.5 m)内的有效性。结果表明,所有三种技术都可以用于连接VR中的房间,每种技术都有不同的特点。每种方法都会对存在感、晕动症、空间意识、方向和整体用户体验产生积极影响。具体来说,入口提供了一个灵活和直接的解决方案,走廊提供了空间之间无缝和自然的过渡,中央枢纽简化了导航。这项工作的主要贡献是展示了如何将这些房间连接技术应用于动态调整虚拟现实,以适应小而整洁的物理空间,例如家中常见的虚拟现实用户。虚拟博物馆参观、训练模拟和应急准备演习等应用程序可以从这些方法中受益匪浅,即使在典型的家庭环境有限的空间内,也可以为用户提供更自然、更吸引人的体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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