An embodied body morphology task for investigating self-avatar proportions perception in Virtual Reality.

Loen Boban, Ronan Boulic, Bruno Herbelin
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Abstract

The perception of one's own body is subject to systematic distortions and can be influenced by exposure to visual stimuli showing distorted bodies. In Virtual Reality (VR), echoing such body judgment inaccuracies, avatars with strong appearance dissimilarities with respect to users' bodies can be successfully embodied. The present experimental work investigates, in the healthy population, the perception of the own body in immersive and embodied VR, as well as the impact of being co-present with virtual humans on such self-perception. Participants were successively presented with different avatars, corresponding to various upper- and lower-body proportions, and were asked to compare them with their perceived own body morphology. To investigate the influence of co-present virtual humans on this judgment, the task was performed in co-presence with virtual agents corresponding to various body appearances. Results show an overall overestimation of one's leg length and no influence of the co-present agent's appearance. Importantly, the embodiment scores reflect such body morphology judgment inaccuracy, with participants reporting lower levels of embodiment for avatars with very short legs than for avatars with very long legs. Our findings suggest specifics of embodied body judgment methods, likely resulting from the experience of embodying the avatar as compared to visual appreciation only.

研究虚拟现实中自我化身比例感知的具身形态任务。
一个人对自己身体的感知会受到系统性的扭曲,并可能受到显示扭曲身体的视觉刺激的影响。在虚拟现实(VR)中,与这种身体判断的不准确性相呼应,可以成功地体现与用户身体有强烈外观差异的化身。本实验研究了健康人群在沉浸式和具身VR中对自己身体的感知,以及与虚拟人共同存在对这种自我感知的影响。参与者依次呈现不同的头像,对应不同的上半身和下半身比例,并被要求将这些头像与他们感知到的自己的身体形态进行比较。为了研究共同存在的虚拟人对这种判断的影响,该任务是在与各种身体外观对应的虚拟代理共同存在的情况下进行的。结果显示,一个人的腿长总体上高估了,而共同存在的代理人的外观没有影响。重要的是,化身得分反映了这种身体形态判断的不准确性,参与者报告说,腿很短的化身比腿很长的化身的化身水平要低。我们的研究结果表明,具体的身体判断方法,可能源于化身的经验,而不仅仅是视觉欣赏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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