A Comparison of the Effects of Older Age on Homing Performance in Real and Virtual Environments.

Maggie K McCracken, Corey S Shayman, Peter C Fino, Jeanine K Stefanucci, Sarah H Creem-Regehr
{"title":"A Comparison of the Effects of Older Age on Homing Performance in Real and Virtual Environments.","authors":"Maggie K McCracken, Corey S Shayman, Peter C Fino, Jeanine K Stefanucci, Sarah H Creem-Regehr","doi":"10.1109/TVCG.2025.3549901","DOIUrl":null,"url":null,"abstract":"<p><p>Virtual reality (VR) has become a popular tool for studying navigation, providing the experimental control of a laboratory setting but also the potential for immersive and natural experiences that resemble the real world. For VR to be an effective tool to study navigation and be used for training or rehabilitation, it is important to establish whether performance is similar across virtual and real environments. Much of the existing navigation research has focused on young adult performance either in a virtual or a real environment, resulting in an open question regarding the validity of VR for studying age-related effects on spatial navigation. In this paper, young (18-30 years old) and older adults (60 years and older) performed the same navigation task in similar real and virtual environments. They completed a homing task, requiring walking along two legs of a triangle and returning to a home location, under three sensory conditions: visual cues (environmental landmarks present), body-based self-motion cues, and the combination of both cues. Our findings reveal that homing performance in VR demonstrates the same age-related differences as those observed in the real-world task. That said, within-age group differences arise when comparing cue use across environment types. In particular, young adults are less accurate and more variable with self-motion cues than visual cues in VR, while older adults show similar deficits with both cues. However, when both age groups can access multiple sensory cues, navigation performance does not differ between environment types. These results demonstrate that VR effectively captures age-related differences, with navigation performance most closely resembling performance in the real world when navigators can rely on an array of sensory information. Such findings have implications for future research on the aging population, highlighting that VR can be a valuable tool, particularly when multisensory cues are available.</p>","PeriodicalId":94035,"journal":{"name":"IEEE transactions on visualization and computer graphics","volume":"PP ","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2025-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE transactions on visualization and computer graphics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/TVCG.2025.3549901","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Virtual reality (VR) has become a popular tool for studying navigation, providing the experimental control of a laboratory setting but also the potential for immersive and natural experiences that resemble the real world. For VR to be an effective tool to study navigation and be used for training or rehabilitation, it is important to establish whether performance is similar across virtual and real environments. Much of the existing navigation research has focused on young adult performance either in a virtual or a real environment, resulting in an open question regarding the validity of VR for studying age-related effects on spatial navigation. In this paper, young (18-30 years old) and older adults (60 years and older) performed the same navigation task in similar real and virtual environments. They completed a homing task, requiring walking along two legs of a triangle and returning to a home location, under three sensory conditions: visual cues (environmental landmarks present), body-based self-motion cues, and the combination of both cues. Our findings reveal that homing performance in VR demonstrates the same age-related differences as those observed in the real-world task. That said, within-age group differences arise when comparing cue use across environment types. In particular, young adults are less accurate and more variable with self-motion cues than visual cues in VR, while older adults show similar deficits with both cues. However, when both age groups can access multiple sensory cues, navigation performance does not differ between environment types. These results demonstrate that VR effectively captures age-related differences, with navigation performance most closely resembling performance in the real world when navigators can rely on an array of sensory information. Such findings have implications for future research on the aging population, highlighting that VR can be a valuable tool, particularly when multisensory cues are available.

真实与虚拟环境中老年人对寻的影响比较。
虚拟现实(VR)已经成为研究导航的一种流行工具,它提供了对实验室环境的实验控制,同时也提供了类似于现实世界的沉浸式和自然体验的潜力。为了使VR成为研究导航并用于训练或康复的有效工具,重要的是要确定虚拟和真实环境中的性能是否相似。许多现有的导航研究都集中在年轻人在虚拟或现实环境中的表现上,这导致了一个悬而未决的问题,即VR在研究年龄对空间导航的影响方面的有效性。在本文中,年轻人(18-30岁)和老年人(60岁及以上)在相似的真实和虚拟环境中执行相同的导航任务。他们完成了一项归家任务,要求在三种感官条件下沿着三角形的两条腿行走并返回到家的位置:视觉提示(存在的环境地标),基于身体的自我运动提示,以及两种提示的组合。我们的研究结果表明,在虚拟现实中的归航表现与在现实任务中观察到的表现具有相同的年龄相关差异。也就是说,当比较不同环境类型的线索使用时,年龄组内的差异就会出现。特别是,与VR中的视觉线索相比,年轻人在自我运动线索上的准确性更低,变化更大,而老年人在这两种线索上都表现出类似的缺陷。然而,当两个年龄组都能获得多种感官线索时,导航性能在环境类型之间没有差异。这些结果表明,VR有效地捕捉到了与年龄相关的差异,当导航员可以依赖一系列感官信息时,其导航性能最接近于现实世界中的表现。这些发现对未来对老龄化人口的研究具有重要意义,强调虚拟现实可以成为一种有价值的工具,特别是当多感官线索可用时。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信