Gamified assessments of pediatric upper extremity function: A systematic review and appraisal.

IF 2.1 4区 医学 Q2 ORTHOPEDICS
Holly Cordray, Miguel Fiandeiro, Manisha Banala, John R Vaile, Sarah L Struble, Meagan Pehnke, Apurva S Shah, Shaun D Mendenhall
{"title":"Gamified assessments of pediatric upper extremity function: A systematic review and appraisal.","authors":"Holly Cordray, Miguel Fiandeiro, Manisha Banala, John R Vaile, Sarah L Struble, Meagan Pehnke, Apurva S Shah, Shaun D Mendenhall","doi":"10.1016/j.jht.2025.02.003","DOIUrl":null,"url":null,"abstract":"<p><strong>Background: </strong>Assessing upper extremity function accurately in the clinic hinges on valid, reliable outcome measures and patient engagement. Especially in pediatric care and research, video-game-based and play-based assessments may help motivate performance and support more effective clinical evaluation.</p><p><strong>Purpose: </strong>This systematic review critically appraised the gamified assessments available for pediatric upper extremity function.</p><p><strong>Study design: </strong>Systematic review (PROSPERO: CRD42023460034).</p><p><strong>Methods: </strong>Databases included PubMed, Embase, CINAHL, and Scopus. Eligible studies evaluated psychometrics and included children under 18 years. Following preferred reporting items for systematic reviews and meta-analyses (PRISMA) guidelines, two reviewers independently screened studies, extracted data, assessed risk of bias, and rated psychometrics and evidence quality by the COnsensus-based Standards for selection of health Measurement INstruments (COSMIN) methodology.</p><p><strong>Results: </strong>Reviewers screened 2513 studies; 27 reports describing nine outcome measures were included. The observer-rated Assisting Hand Assessment (AHA) family, which includes four age-based versions for children with unilateral hand dysfunction and the Both Hands Assessment for bilateral dysfunction, has extensive psychometric evidence. These are well-structured, reliable, and feasible assessments that engage patients with age-appropriate toys and board games while evaluating functions such as grasp, fine-motor adjustment, and bimanual coordination. Validation for additional upper extremity conditions is warranted. We also recommend two video-game-based kinematic measures, which quantify upper extremity function objectively. Abilities Captured Through Interactive Video Evaluation (ACTIVE) is appropriate for degenerative neuromuscular diseases; ACTIVE was the only kinematic assessment in this review with at least moderate-quality evidence of sufficient psychometrics. However, based on preliminary evidence, a recently developed dragon-themed video game is a strong candidate for quantifying joint range of motion, potentially serving a broader patient population than ACTIVE.</p><p><strong>Conclusions: </strong>Overall, we endorse the AHA family as a set of well-structured, reliable, and feasible observer-rated assessments that engage patients through play sessions thoughtfully geared toward different developmental stages. Two kinematic measures are promising and warrant further study.</p>","PeriodicalId":54814,"journal":{"name":"Journal of Hand Therapy","volume":" ","pages":""},"PeriodicalIF":2.1000,"publicationDate":"2025-03-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Hand Therapy","FirstCategoryId":"3","ListUrlMain":"https://doi.org/10.1016/j.jht.2025.02.003","RegionNum":4,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"ORTHOPEDICS","Score":null,"Total":0}
引用次数: 0

Abstract

Background: Assessing upper extremity function accurately in the clinic hinges on valid, reliable outcome measures and patient engagement. Especially in pediatric care and research, video-game-based and play-based assessments may help motivate performance and support more effective clinical evaluation.

Purpose: This systematic review critically appraised the gamified assessments available for pediatric upper extremity function.

Study design: Systematic review (PROSPERO: CRD42023460034).

Methods: Databases included PubMed, Embase, CINAHL, and Scopus. Eligible studies evaluated psychometrics and included children under 18 years. Following preferred reporting items for systematic reviews and meta-analyses (PRISMA) guidelines, two reviewers independently screened studies, extracted data, assessed risk of bias, and rated psychometrics and evidence quality by the COnsensus-based Standards for selection of health Measurement INstruments (COSMIN) methodology.

Results: Reviewers screened 2513 studies; 27 reports describing nine outcome measures were included. The observer-rated Assisting Hand Assessment (AHA) family, which includes four age-based versions for children with unilateral hand dysfunction and the Both Hands Assessment for bilateral dysfunction, has extensive psychometric evidence. These are well-structured, reliable, and feasible assessments that engage patients with age-appropriate toys and board games while evaluating functions such as grasp, fine-motor adjustment, and bimanual coordination. Validation for additional upper extremity conditions is warranted. We also recommend two video-game-based kinematic measures, which quantify upper extremity function objectively. Abilities Captured Through Interactive Video Evaluation (ACTIVE) is appropriate for degenerative neuromuscular diseases; ACTIVE was the only kinematic assessment in this review with at least moderate-quality evidence of sufficient psychometrics. However, based on preliminary evidence, a recently developed dragon-themed video game is a strong candidate for quantifying joint range of motion, potentially serving a broader patient population than ACTIVE.

Conclusions: Overall, we endorse the AHA family as a set of well-structured, reliable, and feasible observer-rated assessments that engage patients through play sessions thoughtfully geared toward different developmental stages. Two kinematic measures are promising and warrant further study.

儿童上肢功能的游戏化评估:一个系统的回顾和评价。
背景:在临床上准确评估上肢功能取决于有效、可靠的结果测量和患者参与。特别是在儿科护理和研究中,基于视频游戏和游戏的评估可能有助于激励表现并支持更有效的临床评估。目的:本系统综述对儿童上肢功能的游戏化评估进行了批判性评价。研究设计:系统评价(PROSPERO: CRD42023460034)。方法:数据库包括PubMed、Embase、CINAHL、Scopus。符合条件的研究评估了心理测量学,包括18岁以下的儿童。根据系统评价和荟萃分析(PRISMA)指南的首选报告项目,两位审稿人独立筛选研究,提取数据,评估偏倚风险,并根据基于共识的健康测量工具选择标准(COSMIN)方法对心理测量学和证据质量进行评分。结果:审稿人筛选了2513项研究;包括27份报告,描述了9项结果测量。观察者评价的辅助手评估(AHA)家族,包括针对单侧手功能障碍儿童的四个基于年龄的版本和针对双侧手功能障碍的双手评估,有广泛的心理测量证据。这些是结构良好、可靠和可行的评估,让患者使用适合年龄的玩具和棋盘游戏,同时评估诸如抓握、精细运动调整和双手协调等功能。额外上肢条件的验证是有必要的。我们还推荐了两种基于视频游戏的运动学测量,它们客观地量化了上肢功能。通过交互式视频评估(ACTIVE)捕获的能力适用于退行性神经肌肉疾病;ACTIVE是本综述中唯一一项至少有中等质量心理测量学证据的运动学评估。然而,根据初步证据,最近开发的一款以龙为主题的视频游戏是量化关节活动范围的有力候选,可能比ACTIVE更广泛地服务于患者群体。结论:总的来说,我们认可AHA家族是一套结构良好、可靠、可行的观察者评价评估,通过精心设计的针对不同发育阶段的游戏会话吸引患者。有两种运动措施很有前景,值得进一步研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
Journal of Hand Therapy
Journal of Hand Therapy 医学-外科
CiteScore
3.50
自引率
10.00%
发文量
65
审稿时长
19.2 weeks
期刊介绍: The Journal of Hand Therapy is designed for hand therapists, occupational and physical therapists, and other hand specialists involved in the rehabilitation of disabling hand problems. The Journal functions as a source of education and information by publishing scientific and clinical articles. Regular features include original reports, clinical reviews, case studies, editorials, and book reviews.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信