The interaction efficiency of different visual areas on a virtual reality interaction space: Standing versus sitting posture

IF 3.7 2区 工程技术 Q1 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE
Jutao Li , Jingxuan Yuan , Yanqun Huang , Xiaotian Liang , Xueqin Huang , Jian Zhang
{"title":"The interaction efficiency of different visual areas on a virtual reality interaction space: Standing versus sitting posture","authors":"Jutao Li ,&nbsp;Jingxuan Yuan ,&nbsp;Yanqun Huang ,&nbsp;Xiaotian Liang ,&nbsp;Xueqin Huang ,&nbsp;Jian Zhang","doi":"10.1016/j.displa.2025.103025","DOIUrl":null,"url":null,"abstract":"<div><div>User posture and visual area can impact searching-selecting efficiency, thereby influencing interaction efficiency. Virtual Reality (VR) devices extend the traditional two-dimensional interface to a three-dimensional interaction space, requiring users to alter their body postures when using them. This study compared the searching-selecting efficiency of different postures (standing and sitting) and visual areas in a VR environment. An experiment measured thirty-five participants’ searching and selecting times for targets under different conditions. A two-way analysis of variance (ANOVA) indicated that the interaction efficiency was generally higher for participants in a sitting posture than in a standing posture. Participants spent less time searching for left side targets than in other visual areas. However, the interaction effect between posture and visual area was not significant. These results suggest that posture and visual areas respectively influence searching-selecting efficiency in VR environments. These findings could provide insights for VR developers to enhance interaction design, particularly interface design, for different user postures, thus supporting interaction efficiency and user experience.</div></div>","PeriodicalId":50570,"journal":{"name":"Displays","volume":"88 ","pages":"Article 103025"},"PeriodicalIF":3.7000,"publicationDate":"2025-03-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Displays","FirstCategoryId":"5","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0141938225000629","RegionNum":2,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, HARDWARE & ARCHITECTURE","Score":null,"Total":0}
引用次数: 0

Abstract

User posture and visual area can impact searching-selecting efficiency, thereby influencing interaction efficiency. Virtual Reality (VR) devices extend the traditional two-dimensional interface to a three-dimensional interaction space, requiring users to alter their body postures when using them. This study compared the searching-selecting efficiency of different postures (standing and sitting) and visual areas in a VR environment. An experiment measured thirty-five participants’ searching and selecting times for targets under different conditions. A two-way analysis of variance (ANOVA) indicated that the interaction efficiency was generally higher for participants in a sitting posture than in a standing posture. Participants spent less time searching for left side targets than in other visual areas. However, the interaction effect between posture and visual area was not significant. These results suggest that posture and visual areas respectively influence searching-selecting efficiency in VR environments. These findings could provide insights for VR developers to enhance interaction design, particularly interface design, for different user postures, thus supporting interaction efficiency and user experience.
求助全文
约1分钟内获得全文 求助全文
来源期刊
Displays
Displays 工程技术-工程:电子与电气
CiteScore
4.60
自引率
25.60%
发文量
138
审稿时长
92 days
期刊介绍: Displays is the international journal covering the research and development of display technology, its effective presentation and perception of information, and applications and systems including display-human interface. Technical papers on practical developments in Displays technology provide an effective channel to promote greater understanding and cross-fertilization across the diverse disciplines of the Displays community. Original research papers solving ergonomics issues at the display-human interface advance effective presentation of information. Tutorial papers covering fundamentals intended for display technologies and human factor engineers new to the field will also occasionally featured.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信