Zerotree Coding of Subdivision Wavelet Coefficients in Dynamic Time-Varying Meshes

Maja Krivokuća;Tomás M. Borges;Ricardo L. de Queiroz
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Abstract

We propose a complete system to enable progressive coding with quality scalability of the mesh geometry, in MPEG’s state-of-the-art Video-based Dynamic Mesh Coding (V-DMC) framework. In particular, we propose an alternative method for encoding the subdivision wavelet coefficients in V-DMC, using a zerotree coding approach that works directly in the native 3D mesh space. This allows us to identify parent-child relationships amongst the wavelet coefficients across different subdivision levels, which can be used to achieve an efficient and versatile coding mechanism. We demonstrate that, given a starting base mesh, a target subdivision surface and a desired maximum number of zerotree passes, our system produces an elegant and visually attractive lossy-to-lossless mesh geometry reconstruction with no further user intervention. Moreover, lossless coefficient encoding with our approach requires nearly the same bitrate as the default displacement coding methods in V-DMC. Yet, our approach provides several quality resolution levels embedded in the same bitstream, while the current V-DMC solutions encode a single quality level only. To the best of our knowledge, this is the first time that a zerotree-based method has been proposed and demonstrated to work for the compression of dynamic time-varying meshes, and the first time that an embedded quality-scalable approach has been used in the V-DMC framework.
动态时变网格细分小波系数的零树编码
在MPEG最先进的基于视频的动态网格编码(V-DMC)框架中,我们提出了一个完整的系统,以实现具有网格几何质量可扩展性的渐进式编码。特别地,我们提出了一种在V-DMC中编码细分小波系数的替代方法,使用直接在原生3D网格空间中工作的零树编码方法。这使我们能够在不同细分级别的小波系数之间识别亲子关系,这可以用来实现高效和通用的编码机制。我们证明,给定起始基网格,目标细分表面和期望的最大零树通过数,我们的系统产生优雅且具有视觉吸引力的有损到无损网格几何重建,无需进一步的用户干预。此外,使用我们的方法进行无损系数编码所需的比特率与V-DMC中默认的位移编码方法几乎相同。然而,我们的方法在同一位流中嵌入了多个质量分辨率级别,而当前的V-DMC解决方案只编码单个质量级别。据我们所知,这是第一次提出并证明基于零树的方法可用于动态时变网格的压缩,也是第一次在V-DMC框架中使用嵌入式质量可扩展方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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