{"title":"Simulation of Ocean Waves With Spectrum-Based Wave Particle","authors":"Fengli Pan, Likai Zou, Deli Dong, Shuangjiu Xiao","doi":"10.1002/cav.70014","DOIUrl":null,"url":null,"abstract":"<div>\n \n <p>The spectrum-based method, usually referred to as the Fourier approach, is considered to be an efficient solution for synthesizing and visualizing realistic ocean waves, and is widely used in films and video games. It is based on a spectra function describing the distribution relationship between the wave energies and various individual waves of different frequencies. However, the spectrum method is based on the assumption that the sea surface is homogeneous everywhere, and cannot reproduce the various inhomogeneous real-world sea conditions for maritime simulators. This paper proposes a new model for ocean wave simulation which combines the spectral methods and wave-particle theory to result in a flexible and physically accurate model for ocean wave simulation. In the proposed model, input environmental parameters can dynamically affect the shape of the spectrum, then control the properties of the wave particles by the spectral function, thus achieving local control of waves instead of global control. Through experiments, we verify that the proposed model can capture the spatially varying characteristics and reproduce real sea state. Experimental results also show that our model has considerable physical accuracy and can achieve good compliance with the statistical characteristics of actual sea.</p>\n </div>","PeriodicalId":50645,"journal":{"name":"Computer Animation and Virtual Worlds","volume":"36 2","pages":""},"PeriodicalIF":0.9000,"publicationDate":"2025-03-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Animation and Virtual Worlds","FirstCategoryId":"94","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/cav.70014","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0
Abstract
The spectrum-based method, usually referred to as the Fourier approach, is considered to be an efficient solution for synthesizing and visualizing realistic ocean waves, and is widely used in films and video games. It is based on a spectra function describing the distribution relationship between the wave energies and various individual waves of different frequencies. However, the spectrum method is based on the assumption that the sea surface is homogeneous everywhere, and cannot reproduce the various inhomogeneous real-world sea conditions for maritime simulators. This paper proposes a new model for ocean wave simulation which combines the spectral methods and wave-particle theory to result in a flexible and physically accurate model for ocean wave simulation. In the proposed model, input environmental parameters can dynamically affect the shape of the spectrum, then control the properties of the wave particles by the spectral function, thus achieving local control of waves instead of global control. Through experiments, we verify that the proposed model can capture the spatially varying characteristics and reproduce real sea state. Experimental results also show that our model has considerable physical accuracy and can achieve good compliance with the statistical characteristics of actual sea.
期刊介绍:
With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.