Simulation of Ocean Waves With Spectrum-Based Wave Particle

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Fengli Pan, Likai Zou, Deli Dong, Shuangjiu Xiao
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引用次数: 0

Abstract

The spectrum-based method, usually referred to as the Fourier approach, is considered to be an efficient solution for synthesizing and visualizing realistic ocean waves, and is widely used in films and video games. It is based on a spectra function describing the distribution relationship between the wave energies and various individual waves of different frequencies. However, the spectrum method is based on the assumption that the sea surface is homogeneous everywhere, and cannot reproduce the various inhomogeneous real-world sea conditions for maritime simulators. This paper proposes a new model for ocean wave simulation which combines the spectral methods and wave-particle theory to result in a flexible and physically accurate model for ocean wave simulation. In the proposed model, input environmental parameters can dynamically affect the shape of the spectrum, then control the properties of the wave particles by the spectral function, thus achieving local control of waves instead of global control. Through experiments, we verify that the proposed model can capture the spatially varying characteristics and reproduce real sea state. Experimental results also show that our model has considerable physical accuracy and can achieve good compliance with the statistical characteristics of actual sea.

基于谱波粒子的海浪模拟
基于频谱的方法,通常被称为傅立叶方法,被认为是合成和可视化真实海浪的有效解决方案,并广泛应用于电影和视频游戏中。它基于描述波能量与不同频率的单个波之间分布关系的谱函数。然而,频谱法是建立在海面各处都是均匀的假设基础上的,无法为海洋模拟器再现各种不均匀的真实海况。本文提出了一种新的海浪模拟模型,将谱法与波粒理论相结合,使海浪模拟模型具有灵活性和物理精度。在该模型中,输入环境参数可以动态影响谱的形状,然后通过谱函数控制波粒子的性质,从而实现对波的局部控制而不是全局控制。通过实验验证了该模型能较好地捕捉到海况的空间变化特征,并能较好地再现真实海况。实验结果也表明,该模型具有较高的物理精度,能够很好地符合实际海的统计特征。
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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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