Immersive learning in virtual worlds: A two-step analysis SEM and NCA for assessing the impact of Metaverse education on knowledge retention and student collaboration

IF 10.1 1区 社会学 Q1 SOCIAL ISSUES
Fazeelat Aziz, Cai Li, Asad Ullah Khan
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引用次数: 0

Abstract

The Metaverse is transforming education by providing immersive and interactive learning environments that engage students in ways traditional education cannot. Educational platforms within the Metaverse are increasingly popular among educators due to their potential to enhance student experiences and outcomes. This study examines how immersive learning experiences in the Metaverse (ILE) focusing on Knowledge Retention (KR), Collaborative Engagement (CE), Perceived Enjoyment (PE), and New Learning Models (NLM) contribute to improved educational outcomes. In particular, it aims to address these factors in Chinese students. Social Learning Theory (SLT) focuses on social interaction, modelling, and reinforcement. This study examines how the Metaverse develops those processes in the environment. The current research employs two statistical techniques: Partial Least Squares Structural Equation Modeling (PLS-SEM) and Necessary Condition Analysis (NCA) on data collected via an online survey from 453 Chinese university students. This implies that collaborative engagement (CE), in particular, and new learning models (NLM) influence knowledge retention (KR) positively. This can only demonstrate the need always to be met of integrating innovative techniques supported by technology with conventional approaches to learning. The quantitative analysis shows only the overall results based on the educators’ views on the Metaverse platforms. The present study adds to existing metaverse literature, although the topical area is relatively under-researched in education.
虚拟世界中的沉浸式学习:用于评估虚拟世界教育对知识保留和学生合作影响的两步分析SEM和NCA
Metaverse正在通过提供沉浸式和互动的学习环境来改变教育,这些环境以传统教育无法做到的方式吸引学生。Metaverse中的教育平台越来越受到教育工作者的欢迎,因为它们有可能提高学生的体验和成果。本研究考察了以知识保留(KR)、协作参与(CE)、感知享受(PE)和新学习模式(NLM)为重点的虚拟世界(ILE)沉浸式学习体验如何有助于改善教育成果。特别是,它旨在解决中国学生的这些因素。社会学习理论(SLT)侧重于社会互动、建模和强化。本研究考察了虚拟世界如何在环境中发展这些过程。本研究采用了两种统计技术:偏最小二乘结构方程模型(PLS-SEM)和必要条件分析(NCA),对453名中国大学生的在线调查数据进行了分析。这意味着协作参与(CE)和新的学习模式(NLM)对知识保留(KR)有积极的影响。这只能表明,始终需要将技术支持的创新技术与传统的学习方法结合起来。定量分析仅显示了基于教育者对Metaverse平台的看法的总体结果。本研究补充了现有的元宇宙文献,尽管该主题领域在教育领域的研究相对较少。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
17.90
自引率
14.10%
发文量
316
审稿时长
60 days
期刊介绍: Technology in Society is a global journal dedicated to fostering discourse at the crossroads of technological change and the social, economic, business, and philosophical transformation of our world. The journal aims to provide scholarly contributions that empower decision-makers to thoughtfully and intentionally navigate the decisions shaping this dynamic landscape. A common thread across these fields is the role of technology in society, influencing economic, political, and cultural dynamics. Scholarly work in Technology in Society delves into the social forces shaping technological decisions and the societal choices regarding technology use. This encompasses scholarly and theoretical approaches (history and philosophy of science and technology, technology forecasting, economic growth, and policy, ethics), applied approaches (business innovation, technology management, legal and engineering), and developmental perspectives (technology transfer, technology assessment, and economic development). Detailed information about the journal's aims and scope on specific topics can be found in Technology in Society Briefings, accessible via our Special Issues and Article Collections.
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