Reaction Time as a Proxy for Presence in Mixed Reality with Distraction.

Yasra Chandio, Victoria Interrante, Fatima M Anwar
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Abstract

Distractions in mixed reality (MR) environments can significantly influence user experience, affecting key factors such as presence, reaction time, cognitive load, and Break in Presence (BIP). Presence measures immersion, reaction time captures user responsiveness, cognitive load reflects mental effort, and BIP represents moments when attention shifts from the virtual to the real world, breaking immersion. While prior work has established that distractions impact these factors individually, the relationship between these constructs remains underexplored, particularly in MR environments where users engage with both real and virtual stimuli. To address this gap, we have presented a theoretical model to understand how congruent and incongruent distractions affect all these constructs. We conducted a within-subject study (N = 54) where participants performed image-sorting tasks under different distraction conditions. Our findings show that incongruent distractions significantly increase cognitive load, slow reaction times, and elevate BIP frequency, with presence mediating these effects.

反应时间作为分散注意力的混合现实存在的代理。
混合现实(MR)环境中的干扰会显著影响用户体验,影响诸如存在感、反应时间、认知负荷和存在感中断(BIP)等关键因素。存在感衡量沉浸感,反应时间捕捉用户响应,认知负荷反映心理努力,而BIP代表注意力从虚拟世界转移到现实世界的时刻,打破沉浸感。虽然先前的研究已经确定,干扰因素会单独影响这些因素,但这些结构之间的关系仍未得到充分探索,特别是在用户同时参与真实和虚拟刺激的MR环境中。为了解决这一差距,我们提出了一个理论模型来理解一致和不一致的干扰如何影响所有这些构念。我们进行了一项受试者内研究(N = 54),参与者在不同的分心条件下执行图像分类任务。我们的研究结果表明,不一致的干扰显著增加认知负荷,减慢反应时间,并提高脑脉冲频率,存在介导这些影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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