{"title":"Dynamic evolution in multi-player networked trust games with graded punishment.","authors":"Juan Wang, Zhuo Liu, Yan Xu, Xiaopeng Li","doi":"10.1063/5.0256342","DOIUrl":null,"url":null,"abstract":"<p><p>Trust holds a pivotal position in contemporary society. Yet, the question of how to elevate and sustain trust among selfish individuals poses a formidable challenge. To delve into this issue, we incorporate a graded punishment strategy into a networked N-player trust game, aiming to observe the progression of trust-related behavior. Within this game framework, punishers uphold a certain degree of trust among the participants by incurring an extra expense to exclude those who betray trust. By conducting numerous Monte Carlo simulation experiments, we uncover that the graded punishment strategy can effectively curtail untrustworthy conduct to a significant degree, potentially even eliminating such behavior, thereby fostering an improvement in the overall trust level within the population. However, to effectively deploy this strategy, it is imperative to strike a balance between the penalty cost and the penalty amount, ensuring that the natural evolution of the system is not unduly disrupted. This balance is crucial for preserving the stability and sustainability of the system while safeguarding trust. Broadly speaking, our study offers fresh insights and approaches for enhancing and maintaining trust in the networked society, while also highlighting the avenues and challenges for future research, particularly in the realm of applying graded punishment strategies.</p>","PeriodicalId":9974,"journal":{"name":"Chaos","volume":"35 3","pages":""},"PeriodicalIF":2.7000,"publicationDate":"2025-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Chaos","FirstCategoryId":"100","ListUrlMain":"https://doi.org/10.1063/5.0256342","RegionNum":2,"RegionCategory":"数学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"MATHEMATICS, APPLIED","Score":null,"Total":0}
引用次数: 0
Abstract
Trust holds a pivotal position in contemporary society. Yet, the question of how to elevate and sustain trust among selfish individuals poses a formidable challenge. To delve into this issue, we incorporate a graded punishment strategy into a networked N-player trust game, aiming to observe the progression of trust-related behavior. Within this game framework, punishers uphold a certain degree of trust among the participants by incurring an extra expense to exclude those who betray trust. By conducting numerous Monte Carlo simulation experiments, we uncover that the graded punishment strategy can effectively curtail untrustworthy conduct to a significant degree, potentially even eliminating such behavior, thereby fostering an improvement in the overall trust level within the population. However, to effectively deploy this strategy, it is imperative to strike a balance between the penalty cost and the penalty amount, ensuring that the natural evolution of the system is not unduly disrupted. This balance is crucial for preserving the stability and sustainability of the system while safeguarding trust. Broadly speaking, our study offers fresh insights and approaches for enhancing and maintaining trust in the networked society, while also highlighting the avenues and challenges for future research, particularly in the realm of applying graded punishment strategies.
期刊介绍:
Chaos: An Interdisciplinary Journal of Nonlinear Science is a peer-reviewed journal devoted to increasing the understanding of nonlinear phenomena and describing the manifestations in a manner comprehensible to researchers from a broad spectrum of disciplines.