Investigating the Impact of Video Pass-Through Embodiment on Presence and Performance in Virtual Reality.

Kristoffer Waldow, Constantin Kleinbeck, Arnulph Fuhrmann, Daniel Roth
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Abstract

Creating a compelling sense of presence and embodiment can enhance the user experience in virtual reality (VR). One method to accomplish this is through self-representation with embodied personalized avatars or video self-avatars. However, these approaches require external hardware and primarily evaluate hand representations in VR across various tasks. We therefore present in this paper an alternative approach: video Pass-Through Embodiment (PTE), which utilizes the per-eye real-time depth map from Head-Mounted Displays (HMDs) traditionally used for Augmented Reality features. This method allows the user's real body to be cut out of the pass-through video stream and be represented in the VR environment without the need for additional hardware. To evaluate our approach, we conducted a between-subjects study involving 40 participants who completed a seated object sorting task using either PTE or a customized avatar. The results show that PTE, despite its limited depth resolution that leads to some visual artifacts, significantly enhances the user's sense of presence and embodiment. In addition, PTE does not negatively affect task performance, cognitive load, or cause VR sickness. These findings imply that video pass-through embodiment offers a practical and efficient alternative to traditional avatar-based methods in VR.

研究视频传递体现对虚拟现实中存在和表现的影响。
创造一种引人注目的存在感和化身感可以增强用户在虚拟现实(VR)中的体验。实现这一目标的一种方法是通过个性化化身或视频化身的自我表现。然而,这些方法需要外部硬件,并且主要是在各种任务中评估VR中的手部表征。因此,我们在本文中提出了一种替代方法:视频传递实施(PTE),它利用传统上用于增强现实功能的头戴式显示器(hmd)的每眼实时深度图。这种方法允许用户的真实身体从通过的视频流中剪切出来,并在VR环境中表示,而不需要额外的硬件。为了评估我们的方法,我们进行了一项涉及40名参与者的受试者间研究,他们使用PTE或定制头像完成了坐姿对象分类任务。结果表明,尽管PTE的深度分辨率有限,导致一些视觉伪影,但显著增强了用户的存在感和化身感。此外,PTE不会对任务表现、认知负荷产生负面影响,也不会导致VR疾病。这些发现表明,在VR中,视频传递体现为传统的基于虚拟形象的方法提供了一种实用而有效的替代方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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