Enhancing Social Experiences in Immersive Virtual Reality with Artificial Facial Mimicry

Alessandro Visconti;Davide Calandra;Federica Giorgione;Fabrizio Lamberti
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Abstract

The growing availability of affordable Virtual Reality (VR) hardware and the increasing interest in the Metaverse are driving the expansion of Social VR (SVR) platforms. These platforms allow users to embody avatars in immersive social virtual environments, enabling real-time interactions using consumer devices. Beyond merely replicating real-life social dynamics, SVR platforms offer opportunities to surpass real-world constraints by augmenting these interactions. One example of such augmentation is Artificial Facial Mimicry (AFM), which holds significant potential to enhance social experiences. Mimicry, the unconscious imitation of verbal and non-verbal behaviors, has been shown to positively affect human-agent interactions, yet its role in avatar-mediated human-to-human communication remains under-explored. AFM presents various possibilities, such as amplifying emotional expressions, or substituting one emotion for another to better align with the context. Furthermore, AFM can address the limitations of current facial tracking technologies in fully capturing users' emotions. To investigate the potential benefits of AFM in SVR, an automated AM system was developed. This system provides AFM, along with other kinds of head mimicry (nodding and eye contact), and it is compatible with consumer VR devices equipped with facial tracking. This system was deployed within a test-bench immersive SVR application. A between-dyads user study was conducted to assess the potential benefits of AFM for interpersonal communication while maintaining avatar behavioral naturalness, comparing the experiences of pairs of participants communicating with AFM enabled against a baseline condition. Subjective measures revealed that AFM improved interpersonal closeness, aspects of social attraction, interpersonal trust, social presence, and naturalness compared to the baseline condition. These findings demonstrate AFM's positive impact on key aspects of social interaction and highlight its potential applications across various SVR domains.
利用人工面部模仿增强沉浸式虚拟现实中的社交体验。
越来越多的廉价虚拟现实(VR)硬件和人们对虚拟现实(Metaverse)的兴趣正在推动社交虚拟现实(SVR)平台的扩展。这些平台允许用户在身临其境的社交虚拟环境中体现化身,实现使用消费者设备的实时交互。除了仅仅复制现实生活中的社交动态之外,SVR平台还通过增加这些互动提供了超越现实世界限制的机会。这种增强技术的一个例子是人工面部模仿(AFM),它在增强社交体验方面具有巨大的潜力。模仿,即无意识地模仿语言和非语言行为,已被证明对人-代理互动有积极影响,但其在虚拟形象介导的人际交流中的作用仍未得到充分探索。AFM呈现出多种可能性,比如放大情绪表达,或者用一种情绪代替另一种情绪,以更好地与上下文保持一致。此外,AFM可以解决当前面部跟踪技术在充分捕捉用户情绪方面的局限性。为了研究AFM在SVR中的潜在优势,开发了一套自动化AM系统。该系统提供AFM,以及其他类型的头部模仿(点头和眼神交流),它与配备面部追踪功能的消费者虚拟现实设备兼容。该系统部署在一个沉浸式SVR应用程序测试台中。我们进行了一项两对用户之间的研究,以评估在保持化身行为自然性的情况下,AFM对人际交流的潜在好处,并比较了在基线条件下启用AFM的两对参与者的交流体验。主观测量结果显示,与基线条件相比,AFM改善了人际亲密度、社会吸引力、人际信任、社会存在和自然度。这些发现证明了AFM对社会互动的关键方面的积极影响,并突出了其在各种SVR领域的潜在应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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