Unveiling personalized and gamification-based cybersecurity risks within financial institutions.

IF 3.5 4区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
PeerJ Computer Science Pub Date : 2025-02-07 eCollection Date: 2025-01-01 DOI:10.7717/peerj-cs.2598
Amna Shahzadi, Kashif Ishaq, Naeem A Nawaz, Fadhilah Rosdi, Fawad Ali Khan
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引用次数: 0

Abstract

Gamification has emerged as a transformative e-business strategy, introducing innovative methods to engage customers and drive sales. This article explores the integration of game design principles into business contexts, termed "gamification," a subject of increasing interest among both scholars and industry professionals. The discussion systematically addresses key themes, like the role of gamification in marketing strategies, enhancing website functionality, and its application within the financial sector, including e-banking, drawing insights from academic and industry perspectives. By conducting a systematic literature review of 48 academic articles published between 2015 and 2024, this study examines the use of personalized, gamification-based strategies to mitigate cyber threats in the financial domain. The review highlights the growing digitization of financial services and the corresponding rise in sophisticated cyber threats, including traditional attacks and advanced persistent threats (APTs). This article critically assesses the evolving landscape of cyber threats specific to the financial industry, identifying trends, challenges, and innovative solutions to strengthen cybersecurity practices. Of particular interest is the application of AI-enhanced gamification strategies to reinforce cybersecurity protocols, particularly in the face of novel threats in gaming platforms. Furthermore, the review evaluates techniques grounded in user behavior, motivation, and readiness to enhance cybersecurity. The article also offers a comprehensive taxonomy of financial services, categorizing cyber threats into game-based (e.g., phishing, malware, APTs) and non-game-based (e.g., social engineering, compliance issues) threats. AI-driven measures for prevention and detection emphasize regular security assessments, user training, and system monitoring with incident response plans. This research provides valuable insights into the intersection of gamification and cybersecurity, offering a forward-looking perspective for both academic researchers and industry professionals.

揭示金融机构内部基于个性化和游戏化的网络安全风险。
游戏化已经成为一种变革性的电子商务战略,引入了创新的方法来吸引客户并推动销售。本文将探讨如何将游戏设计原则整合到商业环境中,即所谓的“游戏化”,这是学者和行业专业人士越来越感兴趣的主题。讨论系统地探讨了游戏化在营销策略中的作用、增强网站功能及其在金融部门(包括电子银行)中的应用等关键主题,并从学术和行业角度汲取见解。通过对2015年至2024年间发表的48篇学术文章进行系统的文献综述,本研究考察了个性化、基于游戏化的策略在缓解金融领域网络威胁方面的应用。报告强调,金融服务数字化程度不断提高,包括传统攻击和高级持续性威胁(apt)在内的复杂网络威胁也相应增加。本文批判性地评估了金融行业网络威胁的发展态势,确定了趋势、挑战和创新解决方案,以加强网络安全实践。特别令人感兴趣的是应用人工智能增强的游戏化策略来加强网络安全协议,特别是在面对游戏平台中的新威胁时。此外,本文还评估了基于用户行为、动机和准备的技术,以增强网络安全。本文还提供了金融服务的综合分类,将网络威胁分为基于游戏的威胁(例如,网络钓鱼、恶意软件、apt)和非基于游戏的威胁(例如,社会工程、合规问题)。人工智能驱动的预防和检测措施强调定期安全评估、用户培训和带有事件响应计划的系统监控。这项研究为游戏化和网络安全的交叉提供了有价值的见解,为学术研究人员和行业专业人士提供了前瞻性的视角。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
PeerJ Computer Science
PeerJ Computer Science Computer Science-General Computer Science
CiteScore
6.10
自引率
5.30%
发文量
332
审稿时长
10 weeks
期刊介绍: PeerJ Computer Science is the new open access journal covering all subject areas in computer science, with the backing of a prestigious advisory board and more than 300 academic editors.
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