Mobile Tile-Based 360$^\circ$∘ Video Multicast With Cybersickness Alleviation

IF 7.7 2区 计算机科学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS
Chiao-Wen Lin;De-Nian Yang;Wanjiun Liao
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引用次数: 0

Abstract

Virtual reality (VR) imaging is 360°, which requires a large bandwidth for video transmission. To address this challenge, tile-based streaming has been proposed to deliver only the focused part of the video instead of the entire one. However, the impact of cybersickness, akin to motion sickness, on tile selection in VR has not been explored. In this paper, we investigate Multi-user Tile Streaming with Cybersickness Control (MTSCC) in an adaptive 360$^\circ$ video streaming system with multicast and cybersickness alleviation. We propose a novel $m^{2}$-competitive online algorithm that utilizes Individual Sickness Indicator (ISI) and Bitrate Restriction Indicator (BRI) to evaluate user cybersickness tendency and network bandwidth efficiency. Moreover, we introduce the Video Loss Indicator (VLI) and Quality Variance Indicator (QVI) to assess video quality loss and quality difference between tiles. We also propose a multi-armed bandit (MAB) algorithm with confidence bound-based reward (video quality) and cost (cybersickness) estimation. The algorithm learns the weighting factor of each user's cost to slow down cybersickness accumulation for users with high cybersickness tendencies. We prove that the algorithm converges to an optimal solution over time. According to simulation with real network settings, our proposed algorithms outperform baselines in terms of video quality and cybersickness accumulation.
基于移动磁片的360°视频多播,减轻晕眩
虚拟现实(VR)成像为360°,视频传输需要很大的带宽。为了应对这一挑战,基于标题的流媒体被提议只传输视频的重点部分,而不是整个视频。然而,与晕动病类似,晕动病对VR中贴图选择的影响尚未被研究过。本文研究了一种具有组播和缓解晕动病的自适应360°c视频流系统中带晕动病控制的多用户流媒体。我们提出了一种新的$m^{2}$竞争性在线算法,该算法利用个人晕机指标(ISI)和比特率限制指标(BRI)来评估用户晕机倾向和网络带宽效率。此外,我们还引入了视频损失指标(VLI)和质量方差指标(QVI)来评估视频质量损失和瓦片之间的质量差异。我们还提出了一种基于置信度边界的奖励(视频质量)和成本(晕动症)估计的多臂强盗(MAB)算法。该算法学习每个用户代价的权重因子,以减缓高晕动倾向用户的晕动累积。我们证明了该算法随时间收敛到最优解。根据真实网络设置的仿真,我们提出的算法在视频质量和晕动累积方面优于基线。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
IEEE Transactions on Mobile Computing
IEEE Transactions on Mobile Computing 工程技术-电信学
CiteScore
12.90
自引率
2.50%
发文量
403
审稿时长
6.6 months
期刊介绍: IEEE Transactions on Mobile Computing addresses key technical issues related to various aspects of mobile computing. This includes (a) architectures, (b) support services, (c) algorithm/protocol design and analysis, (d) mobile environments, (e) mobile communication systems, (f) applications, and (g) emerging technologies. Topics of interest span a wide range, covering aspects like mobile networks and hosts, mobility management, multimedia, operating system support, power management, online and mobile environments, security, scalability, reliability, and emerging technologies such as wearable computers, body area networks, and wireless sensor networks. The journal serves as a comprehensive platform for advancements in mobile computing research.
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