Building augmented reality games with argDSL

IF 1.5 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Rubén Campos-López, Esther Guerra, Juan de Lara
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引用次数: 0

Abstract

Augmented Reality (AR) has become popular. It does not require advanced technology, but only a mobile device with a camera to interact with virtual objects. However, developing AR applications – especially games – is time-consuming and requires in-depth knowledge of highly specialised technologies, and mathematical concepts related to the graphics and physics of the virtual objects.
To address this problem, we propose the domain-specific language
for creating AR games. It allows customising the game logic, and the virtual objects' domain, physics and representation. We provide an Eclipse editor to define AR games using the language, and an iOS client to run the games. Our experiments show the versatility of our proposal and the usability of the games.
增强现实(AR)技术已变得十分流行。它不需要先进的技术,只需要一个带有摄像头的移动设备就能与虚拟物体进行交互。然而,开发 AR 应用程序(尤其是游戏)非常耗时,而且需要深入了解高度专业化的技术,以及与虚拟对象的图形和物理相关的数学概念。为了解决这个问题,我们提出了创建 AR 游戏的特定领域语言,它允许自定义游戏逻辑、虚拟对象的领域、物理和表现形式。我们提供了一个 Eclipse 编辑器来使用该语言定义 AR 游戏,并提供了一个 iOS 客户端来运行游戏。我们的实验显示了我们建议的多功能性和游戏的可用性。
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来源期刊
Science of Computer Programming
Science of Computer Programming 工程技术-计算机:软件工程
CiteScore
3.80
自引率
0.00%
发文量
76
审稿时长
67 days
期刊介绍: Science of Computer Programming is dedicated to the distribution of research results in the areas of software systems development, use and maintenance, including the software aspects of hardware design. The journal has a wide scope ranging from the many facets of methodological foundations to the details of technical issues andthe aspects of industrial practice. The subjects of interest to SCP cover the entire spectrum of methods for the entire life cycle of software systems, including • Requirements, specification, design, validation, verification, coding, testing, maintenance, metrics and renovation of software; • Design, implementation and evaluation of programming languages; • Programming environments, development tools, visualisation and animation; • Management of the development process; • Human factors in software, software for social interaction, software for social computing; • Cyber physical systems, and software for the interaction between the physical and the machine; • Software aspects of infrastructure services, system administration, and network management.
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