Beyond the Game: Multimodal Emotion Recognition Before, During, and After Gameplay.

Efstratia Ganiti-Roumeliotou, Ioannis Ziogas, Sofia B Dias, Ghada Alhussein, Herbert F Jelinek, Leontios J Hadjileontiadis
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Abstract

In the era of Human-Computer Interaction (HCI), understanding emotional responses through multimodal signals during interactive experiences, such as serious games (SG), is of high importance. In this work, we explore emotion recognition (ER) by analyzing multimodal data from the 2nd Study in Bio-Reactions and Faces for Emotion-based Personalization for AI Systems (BIRAFFE-2) dataset, including data from 76 participants engaged in dynamic gameplay and pre-post audiovisual stimulations. Utilizing features derived from electrocardiogram (ECG), electrodermal activity (EDA), accelerometer, gyroscope, game logs (GL), affect dynamics and personality traits (PT) fed in different machine learning models, our study focuses on ER, achieving state-of-the-art performance across different experimental scenarios (accuracy: 0.967 for Negative Affect in Optimal Game using Support Vector Machines). This highlights the importance of emotional states as indicators for personalized HCI. Our approach offers valuable insights to understanding the interplay between multimodal physiological signals, GL, user's emotional states and PT, which could add to the design of adaptive, affect-sensitive SG. Distinct patterns in the data are revealed, particularly emphasizing the role of ECG-Derived Respiration features and the impact of past affectivity to current emotional state.Clinical relevance-By introducing innovative perspectives in affect-sensitive SG design, leveraging the analysis of multimodal signals, we foresee objective digital biomarkers that hold promise to broaden the clinical understanding of patients' emotional behavior during SG-based interventions.

超越游戏:游戏玩法之前、期间和之后的多模态情感识别
在人机交互(HCI)时代,通过多模态信号理解交互体验(如严肃游戏(SG))过程中的情绪反应非常重要。在这项工作中,我们通过分析第二次人工智能系统基于情感的个性化生物反应和面孔研究(BIRAFFE-2)数据集中的多模态数据(包括 76 名参与动态游戏和事前事后视听刺激的参与者的数据)来探索情感识别(ER)。我们的研究利用了心电图(ECG)、皮电活动(EDA)、加速计、陀螺仪、游戏日志(GL)、情感动态和个性特征(PT)中的特征,并将其输入不同的机器学习模型,重点研究ER,在不同的实验场景中取得了最先进的性能(使用支持向量机在最优游戏中的负情感准确率为0.967)。这凸显了情绪状态作为个性化人机交互指标的重要性。我们的方法为理解多模态生理信号、GL、用户情绪状态和 PT 之间的相互作用提供了宝贵的见解,有助于设计适应性强、对情绪敏感的 SG。临床相关性--通过引入情感敏感性 SG 设计的创新视角,利用对多模态信号的分析,我们预见到客观的数字生物标记有望在基于 SG 的干预过程中拓宽对患者情感行为的临床理解。
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