The Role of Enjoyment and Epistemic Emotions in Middle School AR Learning: A Quasi-Experimental Field Study

IF 5.1 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH
Daniela Olea-Ibarra, Christian Hartmann, Maria Bannert
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引用次数: 0

Abstract

Background

Enjoyment and epistemic emotions are essential in education as they drive learners to actively and persistently engage with learning material. Augmented Reality (hereinafter referred to as AR) is an emerging educational tool that offers unique opportunities for immersive learning experiences. By incorporating AR into the learning process, educators can create an immersive environment that potentially stimulates learners' enjoyment and facilitates a deeper understanding of the subject matter.

Objectives

Especially for younger learners, however, there is a lack of research on how AR affects enjoyment, emotions and learning. Therefore, we examine the impact of enjoyment in learning with AR and further explore which role epistemic emotions play in this process.

Methods

A quasi-experimental field study collected data from N = 47 middle school students. Students were assigned to two conditions and either learned about the solar system with AR or with static images, both on a tablet. We collected data through pre- and post-tests to assess knowledge, as well as repeated measures of enjoyment and epistemic emotions during the learning process. Descriptive statistics, Bayesian t-tests and repeated measures ANOVA were used to analyse differences between conditions and over time. A mediation analysis examined whether enjoyment mediated the relationship between AR use and learning gains.

Results and Conclusions

The results show that AR triggered learners' enjoyment and epistemic emotions. However, students in the control condition gained more knowledge than those in the AR condition. While AR significantly enhanced students' enjoyment, the mediation analysis indicated that enjoyment did not significantly mediate the relationship between AR use and learning gains. One possible explanation is that AR appears to have produced affective overload, whereas the control condition facilitated more productive engagement. However, our data suggest a more complex relationship that requires further investigation.

Implications

These findings provide insights into the impact of immersive technology on student learning in the context of authentic school activities with younger learners. An exciting avenue for future research is to focus more on the relationship between affective and cognitive activation during learning with immersive technology. Our findings partially support some concerns for educational practice that immersive media may undermine robust learning activities. Adaptation for effective use seems essential here and is prompted by our findings.

Abstract Image

享受和认知情绪在中学AR学习中的作用:一项准实验研究
享受和认知情感在教育中是必不可少的,因为它们驱使学习者积极和持续地参与学习材料。增强现实(以下简称AR)是一种新兴的教育工具,为沉浸式学习体验提供了独特的机会。通过将AR融入学习过程,教育者可以创造一个身临其境的环境,潜在地激发学习者的乐趣,并促进对主题的更深入理解。然而,特别是对于年轻的学习者,缺乏关于AR如何影响享受、情绪和学习的研究。因此,我们研究了享受在AR学习中的影响,并进一步探讨认知情绪在这一过程中所起的作用。方法采用准实验实地调查法,对47名初中生进行问卷调查。学生们被分配到两种情况下,要么通过增强现实技术了解太阳系,要么通过平板电脑上的静态图像了解太阳系。我们通过前测试和后测试收集数据来评估知识,以及在学习过程中重复测量乐趣和认知情绪。使用描述性统计、贝叶斯t检验和重复测量方差分析来分析条件之间和时间之间的差异。一项中介分析检验了享受是否介导了AR使用和学习收益之间的关系。结果与结论:AR激发了学习者的愉悦感和认知情绪。然而,对照条件下的学生比AR条件下的学生获得更多的知识。虽然AR显著提高了学生的享受,但中介分析表明享受在AR使用与学习收益之间没有显著中介作用。一种可能的解释是,增强现实似乎产生了情感超载,而控制条件促进了更有效的参与。然而,我们的数据表明一个更复杂的关系需要进一步调查。这些发现提供了深入了解沉浸式技术对年轻学习者真实学校活动背景下学生学习的影响。未来研究的一个令人兴奋的途径是更多地关注沉浸式技术学习过程中情感和认知激活之间的关系。我们的发现在一定程度上支持了教育实践中的一些担忧,即沉浸式媒体可能会破坏稳健的学习活动。适应有效使用似乎是必不可少的,我们的发现也提示了这一点。
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来源期刊
Journal of Computer Assisted Learning
Journal of Computer Assisted Learning EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
9.70
自引率
6.00%
发文量
116
期刊介绍: The Journal of Computer Assisted Learning is an international peer-reviewed journal which covers the whole range of uses of information and communication technology to support learning and knowledge exchange. It aims to provide a medium for communication among researchers as well as a channel linking researchers, practitioners, and policy makers. JCAL is also a rich source of material for master and PhD students in areas such as educational psychology, the learning sciences, instructional technology, instructional design, collaborative learning, intelligent learning systems, learning analytics, open, distance and networked learning, and educational evaluation and assessment. This is the case for formal (e.g., schools), non-formal (e.g., workplace learning) and informal learning (e.g., museums and libraries) situations and environments. Volumes often include one Special Issue which these provides readers with a broad and in-depth perspective on a specific topic. First published in 1985, JCAL continues to have the aim of making the outcomes of contemporary research and experience accessible. During this period there have been major technological advances offering new opportunities and approaches in the use of a wide range of technologies to support learning and knowledge transfer more generally. There is currently much emphasis on the use of network functionality and the challenges its appropriate uses pose to teachers/tutors working with students locally and at a distance. JCAL welcomes: -Empirical reports, single studies or programmatic series of studies on the use of computers and information technologies in learning and assessment -Critical and original meta-reviews of literature on the use of computers for learning -Empirical studies on the design and development of innovative technology-based systems for learning -Conceptual articles on issues relating to the Aims and Scope
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