Discrete element method simulation of high-speed vehicle collisions with road barrier systems

IF 2.8 3区 工程技术 Q1 MATHEMATICS, INTERDISCIPLINARY APPLICATIONS
Abinet K. Habtemariam, Luis Brunnabend, Kai Fischer, Alexander Stolz
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引用次数: 0

Abstract

The behavior of road or perimeter protection barriers under vehicle impact are usually investigated based on crash tests and finite element (FE) numerical approaches, which are ether expensive or time-consuming. Several studies have proposed to reduce the computation time of the numerical analysis by substituting the complex FE models of vehicles using simplified mass–spring–damper system models. However, these models have drawbacks since consideration of different vehicle impact angles is difficult and they are unable to correctly simulate the risk of high-speed vehicle collision running over the barrier. In this paper, a new approach is proposed to simulate the collision of vehicles with barriers based on the discrete element method (DEM). Here, to save computation time only a handful of 3D non-spherical particles are used to represent the barrier and vehicle. These particles are generated based on the super-quadric function, which is capable of generating a variety of shapes needed for the model. The contact detection and evaluation are carried out based on discrete function representation of the particles with uniform sampling. The bond between two discrete elements is defined using a nonlinear cohesive beam model since the distance between the elements is relatively large. The simulation results obtained based on this approach are more accurate and complete than the simplified mass–spring models and computationally more efficient than the FE model.

离散元法模拟高速车辆与路障系统的碰撞
道路或周界防护屏障在车辆冲击下的性能研究通常基于碰撞试验和有限元数值方法,这些方法既昂贵又耗时。已有研究提出用简化的质量-弹簧-阻尼器系统模型代替复杂的车辆有限元模型,以减少数值分析的计算时间。然而,这些模型有其不足之处,因为很难考虑不同的车辆碰撞角度,并且无法正确模拟高速车辆在障碍物上碰撞的风险。本文提出了一种基于离散元法(DEM)的车辆与障碍物碰撞仿真新方法。在这里,为了节省计算时间,只使用少数3D非球形粒子来表示障碍物和车辆。这些粒子是基于超二次函数生成的,它能够生成模型所需的各种形状。基于均匀采样粒子的离散函数表示进行接触检测和评价。由于两个离散单元之间的距离比较大,因此用非线性内聚梁模型定义了两个离散单元之间的键。基于该方法的仿真结果比简化的质量-弹簧模型更准确、更完整,计算效率也比有限元模型高。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Computational Particle Mechanics
Computational Particle Mechanics Mathematics-Computational Mathematics
CiteScore
5.70
自引率
9.10%
发文量
75
期刊介绍: GENERAL OBJECTIVES: Computational Particle Mechanics (CPM) is a quarterly journal with the goal of publishing full-length original articles addressing the modeling and simulation of systems involving particles and particle methods. The goal is to enhance communication among researchers in the applied sciences who use "particles'''' in one form or another in their research. SPECIFIC OBJECTIVES: Particle-based materials and numerical methods have become wide-spread in the natural and applied sciences, engineering, biology. The term "particle methods/mechanics'''' has now come to imply several different things to researchers in the 21st century, including: (a) Particles as a physical unit in granular media, particulate flows, plasmas, swarms, etc., (b) Particles representing material phases in continua at the meso-, micro-and nano-scale and (c) Particles as a discretization unit in continua and discontinua in numerical methods such as Discrete Element Methods (DEM), Particle Finite Element Methods (PFEM), Molecular Dynamics (MD), and Smoothed Particle Hydrodynamics (SPH), to name a few.
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