Jie Pan;Qiang He;Guangming Cui;Yiwen Zhang;Yun Yang
{"title":"HEDMGame: Fragmentation-Aware Mitigation of Heterogeneous Edge DoS Attacks","authors":"Jie Pan;Qiang He;Guangming Cui;Yiwen Zhang;Yun Yang","doi":"10.26599/TST.2024.9010061","DOIUrl":null,"url":null,"abstract":"Mobile Edge Computing (MEC) is a pivotal technology that provides agile-response services by deploying computation and storage resources in proximity to end-users. However, resource-constrained edge servers fall victim to Denial-of-Service (DoS) attacks easily. Failures to mitigate DoS attacks effectively hinder the delivery of reliable and sustainable edge services. Conventional DoS mitigation solutions in cloud computing environments are not directly applicable in MEC environments because their design did not factor in the unique characteristics of MEC environments, e.g., constrained resources on edge servers and requirements for low service latency. Existing solutions mitigate edge DoS attacks by transferring user requests from edge servers under attacks to others for processing. Furthermore, the heterogeneity in end-users' resource demands can cause resource fragmentation on edge servers and undermine the ability of these solutions to mitigate DoS attacks effectively. User requests often have to be transferred far away for processing, which increases the service latency. To tackle this challenge, this paper presents a fragmentation-aware gaming approach called HEDMGame that attempts to minimize service latency by matching user requests to edge servers' remaining resources while making request-transferring decisions. Through theoretical analysis and experimental evaluation, we validate the effectiveness and efficiency of HEDMGame, and demonstrate its superiority over the state-of-the-art solution.","PeriodicalId":48690,"journal":{"name":"Tsinghua Science and Technology","volume":"30 4","pages":"1724-1743"},"PeriodicalIF":6.6000,"publicationDate":"2025-03-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=10908668","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Tsinghua Science and Technology","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/10908668/","RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"Multidisciplinary","Score":null,"Total":0}
引用次数: 0
Abstract
Mobile Edge Computing (MEC) is a pivotal technology that provides agile-response services by deploying computation and storage resources in proximity to end-users. However, resource-constrained edge servers fall victim to Denial-of-Service (DoS) attacks easily. Failures to mitigate DoS attacks effectively hinder the delivery of reliable and sustainable edge services. Conventional DoS mitigation solutions in cloud computing environments are not directly applicable in MEC environments because their design did not factor in the unique characteristics of MEC environments, e.g., constrained resources on edge servers and requirements for low service latency. Existing solutions mitigate edge DoS attacks by transferring user requests from edge servers under attacks to others for processing. Furthermore, the heterogeneity in end-users' resource demands can cause resource fragmentation on edge servers and undermine the ability of these solutions to mitigate DoS attacks effectively. User requests often have to be transferred far away for processing, which increases the service latency. To tackle this challenge, this paper presents a fragmentation-aware gaming approach called HEDMGame that attempts to minimize service latency by matching user requests to edge servers' remaining resources while making request-transferring decisions. Through theoretical analysis and experimental evaluation, we validate the effectiveness and efficiency of HEDMGame, and demonstrate its superiority over the state-of-the-art solution.
期刊介绍:
Tsinghua Science and Technology (Tsinghua Sci Technol) started publication in 1996. It is an international academic journal sponsored by Tsinghua University and is published bimonthly. This journal aims at presenting the up-to-date scientific achievements in computer science, electronic engineering, and other IT fields. Contributions all over the world are welcome.