{"title":"EverywhereAR: A Visual Authoring System for Creating Adaptive AR Game Scenes.","authors":"Jia Liu, Renjie Zhang, Isidro Butaslac, Taishi Sawabe, Yuichiro Fujimoto, Masayuki Kanbara, Hirokazu Kato","doi":"10.1109/TVCG.2025.3544021","DOIUrl":null,"url":null,"abstract":"<p><p>As a pivotal application of Augmented Reality (AR) technology, AR games empower players to bridge reality with virtuality, offering a distinct and immersive experience set apart from traditional games. However, when creating AR games, one of the most formidable challenges faced by designers pertains to the unpredictability of intricate real-world environments, which hinders crafting naturally integrated scenes where virtual objects harmoniously blend with the players' surroundings. In this paper, we introduce EverywhereAR, a system that is capable of flexibly realizing the designer's idea in various real-world scenes. It provides a designer-friendly Game Scene Template development interface, for designers to quickly graphify their inspirations. To achieve the best AR game scene, this work proposes a highly customizable integration method. According to the integrated AR scene graph, the system will arrange each virtual object in a reasonable position to make the generated game scene look natural. We conducted an experiment to evaluate our system's performance across various game scene templates and real-world environments. Results from the experiment indicated that our system was able to generate AR game scenes matching the quality of scenes manually created by professional designers. In addition, we conducted another experiment to assess the effectiveness and usability of the proposed interface. The experiment results showed that the interface was intuitive and efficient, allowing users to create a simple game scene within one minute.</p>","PeriodicalId":94035,"journal":{"name":"IEEE transactions on visualization and computer graphics","volume":"PP ","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2025-02-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE transactions on visualization and computer graphics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/TVCG.2025.3544021","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
As a pivotal application of Augmented Reality (AR) technology, AR games empower players to bridge reality with virtuality, offering a distinct and immersive experience set apart from traditional games. However, when creating AR games, one of the most formidable challenges faced by designers pertains to the unpredictability of intricate real-world environments, which hinders crafting naturally integrated scenes where virtual objects harmoniously blend with the players' surroundings. In this paper, we introduce EverywhereAR, a system that is capable of flexibly realizing the designer's idea in various real-world scenes. It provides a designer-friendly Game Scene Template development interface, for designers to quickly graphify their inspirations. To achieve the best AR game scene, this work proposes a highly customizable integration method. According to the integrated AR scene graph, the system will arrange each virtual object in a reasonable position to make the generated game scene look natural. We conducted an experiment to evaluate our system's performance across various game scene templates and real-world environments. Results from the experiment indicated that our system was able to generate AR game scenes matching the quality of scenes manually created by professional designers. In addition, we conducted another experiment to assess the effectiveness and usability of the proposed interface. The experiment results showed that the interface was intuitive and efficient, allowing users to create a simple game scene within one minute.