Development of a Mobile App Game for Practicing Lung Exercises: Feasibility Study.

Q2 Medicine
Chatkhane Pearkao, Korakot Apiratwarakul, Lerkiat Wicharit, Wiphawadee Potisopha, Arunnee Jaitieng, Sukuman Homvisetvongsa, Puthachad Namwaing, Peerapon Pudtuan
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引用次数: 0

Abstract

Background: Chest injuries are a leading cause of death and disability, accounting for 10% of hospital admissions and 25% of injury-related deaths. About two-thirds of patients with thoracic injuries experience complications such as blood or air in the pleural space, causing lung deflation and poor gas exchange. Proper breathing management, using tools like incentive spirometers, improves lung function and recovery. However, there is a gap in mobile-based gaming apps designed for lung exercise, which could benefit both the general population and patients recovering from lung injuries.

Objective: This research aimed to develop and evaluate a mobile app game for practicing lung exercises, accompanied by a prototype device called the Pulmo device.

Methods: The study involved a sample group of 110 participants from the general public. It followed a research and development methodology comprising 4 steps. The research instruments included a mobile app game, a prototype lung exercise device, and questionnaires to assess users' satisfaction and the feasibility of both the app and the device.

Results: The findings revealed that the participants demonstrated a high level of overall satisfaction with both the mobile app game and the prototype lung exercise device (mean 4.4, SD 0.4). The feasibility for the mobile app game and the prototype lung exercise device connected to the game was evaluated. The results indicated that the sample group perceived the overall feasibility to be at a high level (mean 4.4, SD 0.5).

Conclusions: The research results reflected that the sample group believed the mobile app game for practicing lung exercises and the prototype device developed in this project have a high potential for practical application in promoting lung rehabilitation through gameplay. The mobile app game and the Pulmo device prototype received positive user feedback, indicating potential practical use; however, further validation is required among patients in need of pulmonary rehabilitation.

肺运动手机应用游戏的开发:可行性研究
背景:胸部损伤是导致死亡和残疾的主要原因,占住院人数的10%和伤害相关死亡的25%。大约三分之二的胸部损伤患者会出现胸膜腔内有血液或空气等并发症,导致肺部收缩和气体交换不良。适当的呼吸管理,使用激励性肺活量计等工具,可以改善肺功能和恢复。然而,为肺部运动设计的手机游戏应用程序存在空白,这可能对普通人群和从肺损伤中康复的患者都有益。目的:本研究旨在开发和评估一款用于练习肺部运动的移动应用游戏,并附带一个名为Pulmo设备的原型设备。方法:从普通公众中抽取110人作为研究样本。它遵循了包括4个步骤的研究和开发方法。研究工具包括一个移动应用游戏,一个肺运动设备原型,以及评估用户满意度和应用程序和设备可行性的问卷。结果:研究结果显示,参与者对移动应用游戏和原型肺运动装置都表现出很高的总体满意度(平均值4.4,标准差0.4)。对手机应用游戏的可行性以及与游戏相连的肺运动装置原型进行了评估。结果表明,样本组认为总体可行性处于较高水平(平均值4.4,标准差0.5)。结论:研究结果表明,样本组认为本项目开发的肺功练习移动应用游戏和原型设备在通过游戏玩法促进肺部康复方面具有很大的实际应用潜力。手机应用游戏和Pulmo设备原型获得了积极的用户反馈,表明潜在的实际用途;然而,需要在需要肺部康复的患者中进一步验证。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
4.20
自引率
0.00%
发文量
31
审稿时长
12 weeks
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