{"title":"THGS: Lifelike Talking Human Avatar Synthesis From Monocular Video Via 3D Gaussian Splatting","authors":"Chuang Chen, Lingyun Yu, Quanwei Yang, Aihua Zheng, Hongtao Xie","doi":"10.1111/cgf.15282","DOIUrl":null,"url":null,"abstract":"<p>Despite the remarkable progress in 3D talking head generation, directly generating 3D talking human avatars still suffers from rigid facial expressions, distorted hand textures and out-of-sync lip movements. In this paper, we extend speaker-specific talking head generation task to <b>talking human avatar synthesis</b> and propose a novel pipeline, <i>THGS</i>, that animates lifelike Talking Human avatars using 3D Gaussian Splatting (3DGS). Given speech audio, expression and body poses as input, <i>THGS</i> effectively overcomes the limitations of 3DGS human re-construction methods in capturing expressive dynamics, such as <b>mouth movements, facial expressions and hand gestures</b>, from a short monocular video. Firstly, we introduce a simple yet effective <b>Learnable Expression Blendshapes (LEB)</b> for facial dynamics re-construction, where subtle facial dynamics can be generated by linearly combining the static head model and expression blendshapes. Secondly, a <b>Spatial Audio Attention Module (SAAM)</b> is proposed for lip-synced mouth movement animation, building connections between speech audio and mouth Gaussian movements. Thirdly, we employ a <b>body pose, expression and skinning weights joint optimization strategy</b> to optimize these parameters on the fly, which aligns hand movements and expressions better with video input. Experimental results demonstrate that <i>THGS</i> can achieve high-fidelity 3D talking human avatar animation at 150+ fps on a web-based rendering system, improving the requirements of real-time applications. Our project page is at https://sora158.github.io/THGS.github.io/.</p>","PeriodicalId":10687,"journal":{"name":"Computer Graphics Forum","volume":"44 1","pages":""},"PeriodicalIF":2.7000,"publicationDate":"2025-01-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Graphics Forum","FirstCategoryId":"94","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1111/cgf.15282","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0
Abstract
Despite the remarkable progress in 3D talking head generation, directly generating 3D talking human avatars still suffers from rigid facial expressions, distorted hand textures and out-of-sync lip movements. In this paper, we extend speaker-specific talking head generation task to talking human avatar synthesis and propose a novel pipeline, THGS, that animates lifelike Talking Human avatars using 3D Gaussian Splatting (3DGS). Given speech audio, expression and body poses as input, THGS effectively overcomes the limitations of 3DGS human re-construction methods in capturing expressive dynamics, such as mouth movements, facial expressions and hand gestures, from a short monocular video. Firstly, we introduce a simple yet effective Learnable Expression Blendshapes (LEB) for facial dynamics re-construction, where subtle facial dynamics can be generated by linearly combining the static head model and expression blendshapes. Secondly, a Spatial Audio Attention Module (SAAM) is proposed for lip-synced mouth movement animation, building connections between speech audio and mouth Gaussian movements. Thirdly, we employ a body pose, expression and skinning weights joint optimization strategy to optimize these parameters on the fly, which aligns hand movements and expressions better with video input. Experimental results demonstrate that THGS can achieve high-fidelity 3D talking human avatar animation at 150+ fps on a web-based rendering system, improving the requirements of real-time applications. Our project page is at https://sora158.github.io/THGS.github.io/.
期刊介绍:
Computer Graphics Forum is the official journal of Eurographics, published in cooperation with Wiley-Blackwell, and is a unique, international source of information for computer graphics professionals interested in graphics developments worldwide. It is now one of the leading journals for researchers, developers and users of computer graphics in both commercial and academic environments. The journal reports on the latest developments in the field throughout the world and covers all aspects of the theory, practice and application of computer graphics.