A Texture-Free Practical Model for Realistic Surface-Based Rendering of Woven Fabrics

IF 2.7 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Apoorv Khattar, Junqiu Zhu, Ling-Qi Yan, Zahra Montazeri
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引用次数: 0

Abstract

Rendering woven fabrics is challenging due to the complex micro geometry and anisotropy appearance. Conventional solutions either fully model every yarn/ply/fibre for high fidelity at a high computational cost, or ignore details, that produce non-realistic close-up renderings. In this paper, we introduce a model that shares the advantages of both. Our model requires only binary patterns as input yet offers all the necessary micro-level details by adding the yarn/ply/fibre implicitly. Moreover, we design a double-layer representation to handle light transmission accurately and use a constant timed () approach to accurately and efficiently depict parallax and shadowing-masking effects in a tandem way. We compare our model with curve-based and surface-based, on different patterns, under different lighting and evaluate with photographs to ensure capturing the aforementioned realistic effects.

Abstract Image

一种无纹理实用模型用于机织织物的真实感表面渲染
由于复杂的微观几何和各向异性的外观,绘制机织织物具有挑战性。传统的解决方案要么以高计算成本对每个纱线/股/纤维进行高保真度的完全建模,要么忽略细节,从而产生不真实的特写渲染。在本文中,我们引入了一个共享两者优点的模型。我们的模型只需要二进制模式作为输入,但通过隐式地添加纱线/股线/纤维,提供了所有必要的微观细节。此外,我们设计了一种双层表示来准确地处理光传输,并使用恒定时间()方法来准确有效地描述视差和阴影掩蔽效果。我们将我们的模型与基于曲线和基于表面的模型进行比较,在不同的模式下,在不同的照明下,并与照片进行评估,以确保捕捉到上述逼真的效果。
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来源期刊
Computer Graphics Forum
Computer Graphics Forum 工程技术-计算机:软件工程
CiteScore
5.80
自引率
12.00%
发文量
175
审稿时长
3-6 weeks
期刊介绍: Computer Graphics Forum is the official journal of Eurographics, published in cooperation with Wiley-Blackwell, and is a unique, international source of information for computer graphics professionals interested in graphics developments worldwide. It is now one of the leading journals for researchers, developers and users of computer graphics in both commercial and academic environments. The journal reports on the latest developments in the field throughout the world and covers all aspects of the theory, practice and application of computer graphics.
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