Po-Hsun Cheng, Li-Wei Chen, Pin-Rong Chen, Shih-Yueh Chao, Tzu-Yin Liu
{"title":"Customizing Avatars to Enable No-Code Telerehabilitation Movement Therapy","authors":"Po-Hsun Cheng, Li-Wei Chen, Pin-Rong Chen, Shih-Yueh Chao, Tzu-Yin Liu","doi":"10.1002/cav.70005","DOIUrl":null,"url":null,"abstract":"<div>\n \n <p>While numerous motion capture tools have emerged, scarcer are solutions tailored for code-free utilization environments. An intuitive no-code interface promises greater accessibility for diverse user groups. Guided by this premise, the myKLA2 toolkit incorporates integrated decoder, editor, and player components tailored for code-free motion development workflows. Leveraging cyber-physical system principles, the software enables users to customize digital avatars by selecting from a large repository of sharable 3D VRM models. Additionally, McCabe's cyclomatic complexity analysis facilitated iterative refactoring to optimize system capabilities and toolset performance. Advanced joint tracking and motion capture algorithms enable precise avatar animation mirroring user movements in real-time. A human-readable JSON format facilitates configurable behavior encoding and exchange. This research demonstrates the system's potential as a versatile no-code toolkit for rapid development and design across healthcare, education, and other domains. By automating core tasks like motion tracking configuration, sensor calibration, and basic quantitative assessments, this tool promises to streamline therapist workflows in telerehabilitation.</p>\n </div>","PeriodicalId":50645,"journal":{"name":"Computer Animation and Virtual Worlds","volume":"36 1","pages":""},"PeriodicalIF":0.9000,"publicationDate":"2025-02-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Animation and Virtual Worlds","FirstCategoryId":"94","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/cav.70005","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0
Abstract
While numerous motion capture tools have emerged, scarcer are solutions tailored for code-free utilization environments. An intuitive no-code interface promises greater accessibility for diverse user groups. Guided by this premise, the myKLA2 toolkit incorporates integrated decoder, editor, and player components tailored for code-free motion development workflows. Leveraging cyber-physical system principles, the software enables users to customize digital avatars by selecting from a large repository of sharable 3D VRM models. Additionally, McCabe's cyclomatic complexity analysis facilitated iterative refactoring to optimize system capabilities and toolset performance. Advanced joint tracking and motion capture algorithms enable precise avatar animation mirroring user movements in real-time. A human-readable JSON format facilitates configurable behavior encoding and exchange. This research demonstrates the system's potential as a versatile no-code toolkit for rapid development and design across healthcare, education, and other domains. By automating core tasks like motion tracking configuration, sensor calibration, and basic quantitative assessments, this tool promises to streamline therapist workflows in telerehabilitation.
期刊介绍:
With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.