Customizing Avatars to Enable No-Code Telerehabilitation Movement Therapy

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Po-Hsun Cheng, Li-Wei Chen, Pin-Rong Chen, Shih-Yueh Chao, Tzu-Yin Liu
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引用次数: 0

Abstract

While numerous motion capture tools have emerged, scarcer are solutions tailored for code-free utilization environments. An intuitive no-code interface promises greater accessibility for diverse user groups. Guided by this premise, the myKLA2 toolkit incorporates integrated decoder, editor, and player components tailored for code-free motion development workflows. Leveraging cyber-physical system principles, the software enables users to customize digital avatars by selecting from a large repository of sharable 3D VRM models. Additionally, McCabe's cyclomatic complexity analysis facilitated iterative refactoring to optimize system capabilities and toolset performance. Advanced joint tracking and motion capture algorithms enable precise avatar animation mirroring user movements in real-time. A human-readable JSON format facilitates configurable behavior encoding and exchange. This research demonstrates the system's potential as a versatile no-code toolkit for rapid development and design across healthcare, education, and other domains. By automating core tasks like motion tracking configuration, sensor calibration, and basic quantitative assessments, this tool promises to streamline therapist workflows in telerehabilitation.

自定义头像以启用无代码远程康复运动治疗
虽然出现了许多动作捕捉工具,但针对无代码使用环境量身定制的解决方案却很少。直观的无代码界面为不同的用户群体提供了更大的可访问性。在这个前提的指导下,myKLA2工具包整合了集成的解码器、编辑器和播放器组件,为无代码运动开发工作流程量身定制。利用网络物理系统原理,该软件使用户能够通过从可共享的3D VRM模型的大型存储库中进行选择来定制数字化身。此外,McCabe的圈复杂度分析促进了迭代重构,以优化系统功能和工具集性能。先进的关节跟踪和动作捕捉算法使精确的化身动画实时反映用户的动作。人类可读的JSON格式促进了可配置的行为编码和交换。这项研究证明了该系统作为一种通用的无代码工具包的潜力,可用于医疗保健、教育和其他领域的快速开发和设计。通过自动化运动跟踪配置、传感器校准和基本定量评估等核心任务,该工具有望简化远程康复治疗师的工作流程。
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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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