Minnan Zhang , Jingdong Jia , Luiz Fernando Capretz , Xin Hou , Huobin Tan
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引用次数: 0
Abstract
The concept of code smell was first proposed in the late nineties, to refer to signals that code may need refactoring. While not necessarily affecting functionality, code smell can hinder understandability and future scalability of the program. As a result, the precise detection of code smell has become an important topic in coding research. However, current detection methods are limited by imbalanced and industrial-irrelevant datasets, a lack of sufficient structural and logical information on the code, and simple model architecture. Given these limitations, this paper utilized an industry-relevant and sufficient dataset and then developed a graph neural network to better detect code smell. First, we identified Long Method and Blob as our research subjects due to their frequent occurrence and impacts on the maintainability of software. We then designed modified fuzzy sampling with focalloss to address the issue of data imbalance. Second, to deal with the large volume of data, we proposed a global and local attention scoring mechanism to extract the key information from the code. Third, in order to design a graph neural network specifically for the abstract syntax tree of code, we combined Euclidean space and non-Euclidean space. Finally, we compared our method with other machine learning methods and deep learning methods. The results demonstrate that our method outperforms the other methods on Long Method and Blob, which indicates the effectiveness of our proposed method.
期刊介绍:
Science of Computer Programming is dedicated to the distribution of research results in the areas of software systems development, use and maintenance, including the software aspects of hardware design.
The journal has a wide scope ranging from the many facets of methodological foundations to the details of technical issues andthe aspects of industrial practice.
The subjects of interest to SCP cover the entire spectrum of methods for the entire life cycle of software systems, including
• Requirements, specification, design, validation, verification, coding, testing, maintenance, metrics and renovation of software;
• Design, implementation and evaluation of programming languages;
• Programming environments, development tools, visualisation and animation;
• Management of the development process;
• Human factors in software, software for social interaction, software for social computing;
• Cyber physical systems, and software for the interaction between the physical and the machine;
• Software aspects of infrastructure services, system administration, and network management.