Design of crowd counting system based on improved CSRNet

IF 0.8 Q4 ROBOTICS
Xiaochuan Tian, Hironori Hiraishi
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引用次数: 0

Abstract

An advanced crowd counting algorithm based on CSRNet has been proposed in this study to improve the long training and convergence times. In this regard, three points were changed from the original CSRNet: (i) The first 12 layers in VGG19 were adopted in the front-end to enhance the capacity of the extracting features. (ii) The dilated convolutional network in the back-end was replaced with the standard convolutional network to speed up the processing time. (iii) Dense connection was applied in the back-end to reuse the output of the convolutional layer and achieve faster convergence. ShanghaiTech dataset was used to verify the improved CSRNet. In the case of high-density images, the accuracy was observed to be very close to the original CSRNet. Moreover, the average training time per sample was three times faster and average testing time per image was six times faster. In the case of low-density images, the accuracy was not close to that of the original CSRNet. However, the training time was 10 times faster and the testing time was six times faster. However, by dividing the image, the count number came close to the real count. The experimental results obtained from this study show that the improved CSRNet performs well. Although it is slightly less accurate than the original CSRNet, its processing time is much faster since it does not use dilated convolution. This indicates that it is more suitable for the actual needs of real-time detection. A system with improved CSRNet for counting people in real time has also been designed in this study.

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来源期刊
CiteScore
2.00
自引率
22.20%
发文量
101
期刊介绍: Artificial Life and Robotics is an international journal publishing original technical papers and authoritative state-of-the-art reviews on the development of new technologies concerning artificial life and robotics, especially computer-based simulation and hardware for the twenty-first century. This journal covers a broad multidisciplinary field, including areas such as artificial brain research, artificial intelligence, artificial life, artificial living, artificial mind research, brain science, chaos, cognitive science, complexity, computer graphics, evolutionary computations, fuzzy control, genetic algorithms, innovative computations, intelligent control and modelling, micromachines, micro-robot world cup soccer tournament, mobile vehicles, neural networks, neurocomputers, neurocomputing technologies and applications, robotics, robus virtual engineering, and virtual reality. Hardware-oriented submissions are particularly welcome. Publishing body: International Symposium on Artificial Life and RoboticsEditor-in-Chiei: Hiroshi Tanaka Hatanaka R Apartment 101, Hatanaka 8-7A, Ooaza-Hatanaka, Oita city, Oita, Japan 870-0856 ©International Symposium on Artificial Life and Robotics
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