Apollonius partitions based pursuit-evasion strategies via multi-agent reinforcement learning

IF 6.5 2区 计算机科学 Q1 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Lei Xue , Qing Wang , Yongbao Wu , Xin Yuan , Jian Liu
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引用次数: 0

Abstract

This paper considers a multi-agent pursuit-evasion game in which no less than two pursuers cooperate to capture a sensible evader. In contrast, the slower evader takes its strategy to extend life as long as possible. Since the classical Apollonius circle is effective in generating a capture strategy for multiple pursuers around a single evader scenario, we use Apollonius circle method to divide the entire state space into their respective dominant regions. The overlapping area of the Apollonius circles is assigned as the dominant region of the slower evader. In addition, we design a potential game model for this game, which guarantees the existence of the Nash equilibrium solution. In this paper, the evader’s strategy is derived using the dominant region determined by current global states while pursuers’ strategies are generated by the designed algorithm, where pursuers cooperate to shrink the evader’s dominant area to achieve capture during the motion. Finally, three simulations of different scenarios based on the QMIX algorithm demonstrate the effectiveness of the proposed method.
基于多智能体强化学习的Apollonius分区追逃策略
本文研究了一个多智能体追捕-逃避博弈,其中不少于两个追捕者合作捕获一个明智的逃避者。相比之下,速度较慢的逃避者采取的策略是尽可能延长寿命。由于经典的Apollonius圆可以有效地生成多个追捕者围绕单个逃避者的捕获策略,因此我们使用Apollonius圆方法将整个状态空间划分为各自的优势区域。阿波罗圆的重叠区域被指定为较慢的逃避者的主导区域。此外,我们还针对该博弈设计了一个势博弈模型,保证了纳什均衡解的存在性。本文利用当前全局状态确定的优势区域推导出逃避者的策略,利用设计的算法生成追踪者的策略,在运动过程中,追踪者协同缩小逃避者的优势区域,实现捕获。最后,基于QMIX算法的三种不同场景的仿真验证了所提方法的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Neurocomputing
Neurocomputing 工程技术-计算机:人工智能
CiteScore
13.10
自引率
10.00%
发文量
1382
审稿时长
70 days
期刊介绍: Neurocomputing publishes articles describing recent fundamental contributions in the field of neurocomputing. Neurocomputing theory, practice and applications are the essential topics being covered.
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