Evaluation of a Game-Based Mechatronic Device for Rehabilitation of Hand-Arm Function in Children With Cerebral Palsy: Feasibility Randomized Controlled Trial.

Q2 Medicine
Mrudula Kanakapura Peramalaiah, Sanjay Tejraj Parmar, Nariman Sepehri, Saman Muthukumarana, Anuprita Kanitkar, Cherry Kit-Fong Hin, Tony Joseph Szturm
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引用次数: 0

Abstract

Background: Children with neurodevelopmental disorders, such as cerebral palsy (CP), often experience motor impairments in manual dexterity, which hinder daily tasks and social interactions. Traditional rehabilitation methods require repetitive task practice, which can be difficult for children to sustain due to low engagement. Game-based rehabilitation devices and robots offer a promising alternative by combining therapy with digital play, improving motivation and compliance. However, many systems fail to incorporate actual object manipulation, which is essential for motor learning through sensory feedback. To address this limitation, a low-cost, easy-to-use robotic manipulandum device (RMD) was developed. The RMD enables real-time object manipulation during gameplay while providing assistive force, allowing the practice of a wide range of manual dexterity skills beyond gross reaching. This system offers an engaging and effective rehabilitation approach to enhance hand function in children with CP.

Objective: This study aimed to provide evidence for the feasibility and therapeutic value of the RMD game-based exercise program for children with CP.

Methods: In total, 34 children with CP, aged 4 to 10 years, were randomly assigned to the experimental group (XG) or the control group (CG). The XG received a computer game-based exercise program using the RMD, focusing on object manipulation tasks, while the CG received task-specific training similar to constraint-induced movement therapy. Both groups received their respective therapy programs 3 times per week for 8 weeks. Semistructured interviews with parents and children, along with qualitative analysis, were conducted to evaluate their experiences with the exercise program. The following outcome measures were used: (1) the Peabody Developmental Motor Scale-2 (PDMS-2) grasping and visual-motor integration subtests and (2) the computer game-based upper extremity (CUE) assessment of manual dexterity.

Results: No dropouts occurred during the 8-week program. Both groups showed significant improvements in the PDMS-2 subtests (P<.001) and the CUE assessment of manual dexterity, including success rates (tennis ball: P=.001; cone: P<.001; medicine ball: P=.001; and peanut ball: P<.001) and movement errors (tennis ball: P=.01; cone: P<.001; medicine ball: P=.04; and peanut ball: P<.001). The XG outperformed the CG, showing greater improvements in PDMS-2 grasping (P=.002) and visual-motor integration (P=.01). In the CUE assessment, the XG demonstrated higher success rates (medicine ball: P=.001 and peanut ball: P=.02) and fewer movement errors (cone: P<.001). Parents reported an increase in the children's independence in daily tasks.

Conclusions: This study demonstrates the feasibility, acceptability, and positive outcomes of the RMD game-based exercise program for improving hand function in children with CP. The findings support further research and development of computer game-assisted rehabilitation technologies.

Trial registration: Clinical Trials Registry - India CTRI/2021/07/034903; https://ctri.nic.in/Clinicaltrials/pmaindet2.php?EncHid=NTc4ODU.

基于游戏的机电设备对脑瘫儿童手臂功能康复的评估:可行性随机对照试验。
背景:患有神经发育障碍的儿童,如脑瘫(CP),经常经历手部灵巧的运动障碍,这阻碍了日常任务和社会互动。传统的康复方法需要重复的任务练习,由于参与度低,儿童很难坚持。基于游戏的康复设备和机器人通过将治疗与数字游戏相结合,提高动机和依从性,提供了一个很有前途的选择。然而,许多系统无法结合实际的物体操作,这对于通过感官反馈进行运动学习至关重要。为了解决这一限制,开发了一种低成本,易于使用的机器人操纵装置(RMD)。RMD可以在游戏过程中进行实时对象操作,同时提供辅助力量,允许练习大范围的手动灵巧技能。目的:探讨以RMD游戏为基础的运动训练方案对小儿脑瘫的可行性及治疗价值。方法:将34名4 ~ 10岁的小儿脑瘫随机分为实验组(XG)和对照组(CG)。XG组接受基于电脑游戏的锻炼程序,使用RMD,专注于物体操作任务,而CG组接受类似于约束诱发运动疗法的特定任务训练。两组患者均接受相应的治疗方案,每周3次,持续8周。对父母和孩子进行了半结构化访谈,并进行了定性分析,以评估他们在锻炼计划中的经历。采用以下结果测量:(1)皮博迪发展运动量表-2 (PDMS-2)抓取和视觉运动整合子测试和(2)基于电脑游戏的上肢(CUE)手灵巧性评估。结果:在为期8周的计划中没有出现退学现象。结论:本研究证明了以RMD游戏为基础的运动项目对改善CP儿童手功能的可行性、可接受性和积极结果。研究结果支持了电脑游戏辅助康复技术的进一步研究和发展。试验注册:Clinical Trials Registry - India CTRI/2021/07/034903;https://ctri.nic.in/Clinicaltrials/pmaindet2.php?EncHid=NTc4ODU。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
4.20
自引率
0.00%
发文量
31
审稿时长
12 weeks
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