Quantitative and Qualitative Evaluation of a Drawing Game Designed to Develop Visual Observational Skills in Veterinary Students Learning Cytology.

IF 1.1 3区 农林科学 Q3 EDUCATION, SCIENTIFIC DISCIPLINES
Amber Allain, Melissa D Meachem, Ryan M Dickinson, Nicole J Fernandez
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Abstract

Many areas of veterinary medicine demand accurate, unbiased observation, including diagnostic microscopy. Fine arts-based training and drawing exercises have been used to develop medical and veterinary students' visual observational skills and improve learning retention. In this study, we created a drawing game in which students took turns describing a microscopic image for their partner to draw, with the aim of developing visual and descriptive skills in veterinary students learning cytology. The study used a pre-/midpoint-/post-test design, with students completing two rounds of drawing, then swapping roles between "describer" and "drawer" for two more rounds. Tests were evaluated qualitatively using content analysis and scored using an expert rubric. Scores were compared between pre- and post-tests to evaluate the effect of the game on diagnostic accuracy, and between pre- and midpoint-tests of describers versus drawers to evaluate the effect of the role. Qualitative observations were recorded about the classroom environment and drawings. Students also completed a questionnaire about the experience that included Likert scale and free-text questions. There was no significant difference between pre- and post-tests or between roles, but questionnaire responses indicated that students enjoyed the game and found subjective benefit, including a perceived increase in understanding the importance of observational and descriptive skills. Student descriptions highlighted weaknesses in identifying cytoplasmic and nuclear features, which may indicate areas to target in cytology education. Overall, our results indicate that the drawing game provided qualitative benefits and promoted student engagement, and it could be adapted for use in other visual subjects, such as radiology or gross pathology.

培养兽医学生学习细胞学时视觉观察能力的绘图游戏之定量与定性评估。
兽医学的许多领域需要准确、公正的观察,包括诊断显微镜。以美术为基础的训练和绘画练习已用于培养医学和兽医学生的视觉观察技能,并提高学习记忆力。在这项研究中,我们创造了一个绘画游戏,学生们轮流描述显微镜图像,让他们的同伴画出来,目的是培养兽医学生学习细胞学的视觉和描述技能。该研究采用了前/中点/后测试设计,学生完成两轮绘画,然后在“描述者”和“抽屉者”之间交换角色,再进行两轮。测试使用内容分析进行定性评估,并使用专家评分标准进行评分。在测试前和测试后比较得分,以评估游戏对诊断准确性的影响,在描述者和抽屉者的测试前和中点之间比较得分,以评估角色的影响。定性观察记录了教室环境和图纸。学生们还完成了一份关于体验的问卷,其中包括李克特量表和自由文本问题。测试前后或角色之间没有显著差异,但问卷调查结果表明,学生们喜欢游戏,并发现了主观利益,包括对观察和描述技能重要性的理解有所增加。学生的描述强调了在识别细胞质和核特征方面的弱点,这可能表明细胞学教育的目标领域。总的来说,我们的结果表明,绘画游戏提供了定性的好处,促进了学生的参与,它可以适用于其他视觉学科,如放射学或大体病理学。
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来源期刊
CiteScore
2.20
自引率
30.00%
发文量
113
审稿时长
>36 weeks
期刊介绍: The Journal of Veterinary Medical Education (JVME) is the peer-reviewed scholarly journal of the Association of American Veterinary Medical Colleges (AAVMC). As an internationally distributed journal, JVME provides a forum for the exchange of ideas, research, and discoveries about veterinary medical education. This exchange benefits veterinary faculty, students, and the veterinary profession as a whole by preparing veterinarians to better perform their professional activities and to meet the needs of society. The journal’s areas of focus include best practices and educational methods in veterinary education; recruitment, training, and mentoring of students at all levels of education, including undergraduate, graduate, veterinary technology, and continuing education; clinical instruction and assessment; institutional policy; and other challenges and issues faced by veterinary educators domestically and internationally. Veterinary faculty of all countries are encouraged to participate as contributors, reviewers, and institutional representatives.
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