Game-based visual feedback-guided dynamic balance training versus conventional training in patients with hemiplegia: a pilot randomized controlled trial.

IF 2.5 4区 医学 Q1 REHABILITATION
Yan Xu, Jiadong Ni, Yajing Yang, Jiajia Yao, Lianhui Fu, Cong Xu
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引用次数: 0

Abstract

Objective: This study aimed to compare the efficacy of game-based visual feedback-guided dynamic balance training with conventional training in patients with hemiplegia.

Design: Single-blind, pilot randomized controlled trial.

Patients: Fifty-three patients with hemiplegia exhibiting balance dysfunction at ≥  1 month were enrolled.

Methods: The experimental group (n = 25) trained with the Physio Space™ system that uses a 3-axis balancing platform and touchscreen monitor to provide visual feedback during 9 game modules at varying challenge levels for 20 min per day, 5 days per week, for 3 weeks. The control group (n = 28) received traditional training for the same duration. To evaluate the efficacy of the training, a 2-way repeated-measures analysis of variance (ANOVA) was used. The study protocol was registered on the Chinese Clinical Trial Registry (ChiCTR2300067275, https://www.chictr.org.cn).

Results: Eighteen participants in each group completed the training programme, with no baseline between-group differences. The post-training assessment revealed significant improvements (Berg Balance Scale, Functional Reaching Test, Timed "Up-and-Go" Test scores and 10-metre fast walking speed) in outcome measures in the full sample. After training, no between-group differences were observed in the tests.

Conclusion: Our results indicate that game-based visual feedback with dynamic balance training has effects comparable to those of conventional balance training in patients with hemiplegia.

基于游戏的视觉反馈引导的动态平衡训练与偏瘫患者的常规训练:一项随机对照试验
目的:本研究旨在比较基于游戏的视觉反馈引导的动态平衡训练与常规训练对偏瘫患者的疗效。设计:单盲、随机对照试验。患者:入组53例≥1个月出现平衡功能障碍的偏瘫患者。方法:实验组(n = 25)使用Physio Space™系统进行训练,该系统使用3轴平衡平台和触摸屏监视器,在9个不同挑战级别的游戏模块中提供视觉反馈,每天20分钟,每周5天,持续3周。对照组(n = 28)接受相同时间的传统训练。为了评估训练的效果,采用了双向重复测量方差分析(ANOVA)。研究方案已在中国临床试验注册中心注册(ChiCTR2300067275, https://www.chictr.org.cn).Results):每组18名参与者完成了培训计划,组间无基线差异。训练后评估显示,在整个样本的结果测量中,有显著的改善(伯格平衡量表、功能到达测试、计时“上-走”测试分数和10米快走速度)。训练后,在测试中没有观察到组间差异。结论:我们的研究结果表明,基于游戏的视觉反馈与动态平衡训练对偏瘫患者的效果与传统平衡训练相当。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
5.60
自引率
5.70%
发文量
102
审稿时长
4-8 weeks
期刊介绍: Journal of Rehabilitation Medicine is an international peer-review journal published in English, with at least 10 issues published per year. Original articles, reviews, case reports, short communications, special reports and letters to the editor are published, as also are editorials and book reviews. The journal strives to provide its readers with a variety of topics, including: functional assessment and intervention studies, clinical studies in various patient groups, methodology in physical and rehabilitation medicine, epidemiological studies on disabling conditions and reports on vocational and sociomedical aspects of rehabilitation.
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