Test-Retest Reliability and Precision of GripAble: A Multipurpose Exergaming Device.

IF 2.2 3区 医学 Q2 PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH
Roman Kudin, Halil Ibrahim Ergen, Corey W McGee
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引用次数: 0

Abstract

Objective: GripAble is a novel upper limb motor function assessment and exergaming device. In this study, we aimed to (1) establish its test-retest reliability and precision and (2) determine which method of reporting (i.e., based on one, two, or three trials) yields the greatest reliability and precision when testing hand grip strength (HGS) in healthy-handed adults. Materials and Methods: Purposeful sampling was used to recruit a diverse sample of adults according to sex, age, and race. Data were collected during two sessions approximately 2 weeks apart. During each session, three trials of maximal HGS were taken bilaterally. Test-retest reliability was assessed using the intraclass correlation coefficient (ICC), and precision was assessed using the standard error of measurement and the minimal detectable change (MDC). Results: Thirty-six healthy-handed adults completed the study protocol. Across all methods of reporting, ICC values were ≥0.85. The highest reliability (ICC values for dominant and nondominant hands = 0.97 and 0.94, respectively) and precision (MDC% for dominant and nondominant hands = 12.9 and 18.2, respectively) were observed when the average of three trials was calculated. Conclusions: The GripAble device has excellent reliability and acceptable precision when used to assess maximal HGS in healthy-handed adults. Recording three trials and reporting their average yields the highest test-retest reliability and precision. Relevance: We present early evidence to support the use of GripAble as an HGS assessment device. Future research should include establishing HGS reference values and testing GripAble's reliability and precision in different clinical populations. Its efficacy as an exergaming intervention also warrants exploration.

一种多用途运动装置——可抓性的重测可靠性和精度。
目的:GripAble是一种新型的上肢运动功能评估和锻炼装置。在本研究中,我们的目的是(1)建立其测试-重测的信度和精度,(2)确定哪种报告方法(即基于一次、两次或三次试验)在测试健康手的成年人的握力(HGS)时产生最大的信度和精度。材料和方法:有目的的抽样是根据性别、年龄和种族招募不同的成年人样本。数据在两次会议中收集,间隔约2周。在每个疗程中,双侧进行三次最大HGS试验。使用类内相关系数(ICC)评估重测信度,使用测量标准误差和最小可检测变化(MDC)评估精密度。结果:36名手部健康的成年人完成了研究方案。在所有报告方法中,ICC值均≥0.85。当计算三个试验的平均值时,观察到最高的信度(优势手和非优势手的ICC值分别= 0.97和0.94)和精度(优势手和非优势手的MDC%分别= 12.9和18.2)。结论:可抓装置在评估健康手成人最大HGS时具有良好的可靠性和可接受的精度。记录三次试验并报告其平均值可获得最高的重测可靠性和精度。相关性:我们提出早期证据支持使用GripAble作为HGS评估设备。未来的研究应包括建立HGS的参考值,并在不同的临床人群中检验GripAble的可靠性和精确性。它作为一种游戏干预手段的有效性也值得探索。
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来源期刊
CiteScore
6.70
自引率
11.40%
发文量
56
期刊介绍: Games for Health Journal is the first peer-reviewed journal dedicated to advancing the impact of game research, technologies, and applications on human health and well-being. This ground-breaking publication delivers original research that directly impacts this emerging, widely-recognized, and increasingly adopted area of healthcare. Games are rapidly becoming an important tool for improving health behaviors ranging from healthy lifestyle habits and behavior modification, to self-management of illness and chronic conditions to motivating and supporting physical activity. Games are also increasingly used to train healthcare professionals in methods for diagnosis, medical procedures, patient monitoring, as well as for responding to epidemics and natural disasters. Games for Health Journal is a must for anyone interested in the research and design of health games that integrate well-tested, evidence-based behavioral health strategies to help improve health behaviors and to support the delivery of care. Games for Health Journal coverage includes: -Nutrition, weight management, obesity -Disease prevention, self-management, and adherence -Cognitive, mental, emotional, and behavioral health -Games in home-to-clinic telehealth systems
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