Partition Strategies for the Maker–Breaker Domination Game

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Guillaume Bagan, Eric Duchêne, Valentin Gledel, Tuomo Lehtilä, Aline Parreau
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引用次数: 0

Abstract

The Maker–Breaker domination game is a positional game played on a graph by two players called Dominator and Staller. The players alternately select a vertex of the graph that has not yet been chosen. Dominator wins if at some point the vertices she has chosen form a dominating set of the graph. Staller wins if Dominator cannot form a dominating set. Deciding if Dominator has a winning strategy has been shown to be a PSPACE-complete problem even when restricted to chordal or bipartite graphs. In this paper, we consider strategies for Dominator based on partitions of the graph into basic subgraphs where Dominator wins as the second player. Using partitions into cycles and edges (also called perfect [1,2]-factors), we show that Dominator always wins in regular graphs and that deciding whether Dominator has a winning strategy as a second player can be computed in polynomial time for outerplanar and block graphs. We then study partitions into subgraphs with two universal vertices, which is equivalent to considering the existence of pairing dominating sets with adjacent pairs. We show that in interval graphs, Dominator wins if and only if such a partition exists. In particular, this implies that deciding whether Dominator has a winning strategy playing second is in NP for interval graphs. We finally provide an algorithm in \(n^{k+3}\) for interval graphs with at most k nested intervals.

Abstract Image

创客-破客统治博弈的分割策略
Maker-Breaker统治游戏是一种位置游戏,由两个名为Dominator和Staller的玩家在图表上进行。玩家轮流选择一个尚未被选中的顶点。如果在某一点上,她选择的顶点构成了图的支配集,那么统治者获胜。如果支配者不能形成支配集,则拖延者获胜。即使在弦图或二部图中,决定支配子是否有制胜策略也被证明是一个pspace完全问题。在本文中,我们考虑了基于将图划分为基本子图的Dominator策略,其中Dominator作为第二个玩家获胜。使用划分为循环和边(也称为完美[1,2]-因子),我们证明了Dominator总是在规则图中获胜,并且对于外平面图和块图,决定Dominator是否具有作为第二玩家的获胜策略可以在多项式时间内计算。然后,我们研究了划分为具有两个通用顶点的子图,这相当于考虑具有相邻对的配对支配集的存在性。我们证明了在区间图中,当且仅当这样的分区存在时,支配子获胜。特别是,这意味着在区间图的NP中决定支配者是否有一个获胜策略。我们最后在\(n^{k+3}\)中提供了一个算法,用于最多有k个嵌套区间的区间图。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Algorithmica
Algorithmica 工程技术-计算机:软件工程
CiteScore
2.80
自引率
9.10%
发文量
158
审稿时长
12 months
期刊介绍: Algorithmica is an international journal which publishes theoretical papers on algorithms that address problems arising in practical areas, and experimental papers of general appeal for practical importance or techniques. The development of algorithms is an integral part of computer science. The increasing complexity and scope of computer applications makes the design of efficient algorithms essential. Algorithmica covers algorithms in applied areas such as: VLSI, distributed computing, parallel processing, automated design, robotics, graphics, data base design, software tools, as well as algorithms in fundamental areas such as sorting, searching, data structures, computational geometry, and linear programming. In addition, the journal features two special sections: Application Experience, presenting findings obtained from applications of theoretical results to practical situations, and Problems, offering short papers presenting problems on selected topics of computer science.
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