Therapists' and prosthesis users' assessments of a virtual reality environment designed for upper limb prosthesis control training.

IF 2.1 4区 医学 Q2 ORTHOPEDICS
Samantha G Rozevink, Bart Maas, Alessio Murgia, Raoul M Bongers, Corry K van der Sluis
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Abstract

Background: Prosthesis users need extensive training before they can use a electromyography-controlled prosthesis. Virtual reality seems promising to improve training.

Purpose: The aim was to investigate usability, motivation, workload, virtual reality properties and willingness for implementation of a newly developed virtual reality environment for upper limb prosthesis training, and to investigate if therapists and prosthesis users differed in their assessments.

Study design: This study was a cross-sectional study with a mixed-methods design.

Methods: The virtual task was to make cups of coffee to fulfill coffee orders using an virtual electromyography-controlled prosthesis hand. System Usability Scale, Intrinsic Motivation Inventory, Prosthesis-Task Load Index were used to assess the usability, motivation and workload, respectively. A custom-made questionnaire assessed design aspects of the virtual environment. Short interviews were conducted to investigate the feasibility of implementing virtual reality environment in rehabilitation.

Results: Eleven therapists and 11 prosthesis users participated. System Usability Scale scores were above the minimal level of 70, indicating an acceptable system. Intrinsic Motivation Inventory scores were overall high, with perceived competence being significantly lower than importance, enjoyment and usefulness. Prosthesis-Task Load Index scores indicated very little time pressure and stress, little frustration, mental and physical demand and uncertainty, and some conscious processing and visual attention. Therapists scored significantly higher in the subscales conscious processing and visual attention. The current virtual reality environment incorporated most of the design aspects from the questionnaire. All therapists would consider using the virtual reality environment for rehabilitation practice, however further improvements are necessary to facilitate usage and assure robustness of the system.

Conclusions: Therapists and prosthesis users expressed a high usability and motivation for virtual training and experienced an acceptable workload when using the system to train prosthesis control, with no notable differences between the groups. The current virtual environment included important design elements; both end-users would like to integrate virtual reality in rehabilitation practice.

治疗师和义肢使用者对为上肢义肢控制训练设计的虚拟现实环境的评估。
背景:义肢使用者在使用肌电控制义肢之前需要广泛的培训。虚拟现实似乎有望改善培训。目的:目的是调查一种新开发的用于上肢假肢训练的虚拟现实环境的可用性、动机、工作量、虚拟现实特性和实施意愿,并调查治疗师和假肢使用者在评估方面是否存在差异。研究设计:本研究采用混合方法设计的横断面研究。方法:虚拟任务是使用虚拟肌电控制的假手制作咖啡来完成咖啡订单。采用系统可用性量表、内在动机量表、假体-任务负荷指数分别评估可用性、动机和工作量。一份定制的问卷评估了虚拟环境的设计方面。通过简短访谈,探讨虚拟现实环境在康复治疗中的可行性。结果:11名治疗师和11名义肢使用者参与。系统可用性量表得分高于70的最低水平,表明系统是可接受的。内在动机量表得分总体较高,感知能力明显低于重要性、享受和有用性。假体-任务负荷指数得分表明时间压力和压力很小,挫折、精神和身体需求和不确定性很小,有一些有意识的加工和视觉注意。治疗师在意识加工和视觉注意的亚量表上得分明显更高。目前的虚拟现实环境包含了问卷调查中的大部分设计方面。所有的治疗师都会考虑在康复实践中使用虚拟现实环境,然而进一步的改进是必要的,以促进使用和确保系统的稳健性。结论:治疗师和义肢使用者对虚拟训练表现出较高的可用性和动机,并且在使用该系统训练义肢控制时体验到可接受的工作量,组间无显著差异。当前的虚拟环境包含了重要的设计元素;这两个终端用户都希望将虚拟现实技术融入到康复实践中。
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来源期刊
Journal of Hand Therapy
Journal of Hand Therapy 医学-外科
CiteScore
3.50
自引率
10.00%
发文量
65
审稿时长
19.2 weeks
期刊介绍: The Journal of Hand Therapy is designed for hand therapists, occupational and physical therapists, and other hand specialists involved in the rehabilitation of disabling hand problems. The Journal functions as a source of education and information by publishing scientific and clinical articles. Regular features include original reports, clinical reviews, case studies, editorials, and book reviews.
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