Friction by Machine: How to Slow Down Reasoning with Computational Methods

ANDERS KOED MADSEN, ANDERS KRISTIAN MUNK, JOHAN IRVING SØLTOFT
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Abstract

This paper provides a theoretical alternative to the prevailing perception of machine learning as synonymous with speed and efficiency. Inspired by ethnographic fieldwork and grounded in pragmatist philosophy, we introduce the concept of “data friction” as the situation when encounters between held beliefs and data patterns possess the potential to stimulate innovative thinking. Contrary to the conventional connotations of “speed” and “control,” we argue that computational methods can generate a productive dissonance, thereby fostering slower and more reflective practices within organizations. Drawing on a decade of experience in participatory data design and data sprints, we present a typology of data frictions and outline three ways in which algorithmic techniques within data science can be reimagined as “friction machines”. We illustrate these theoretical points through a dive into three case studies conducted with applied anthropologist in the movie industry, urban planning, and research.

机器的摩擦:如何用计算方法减慢推理速度
本文为机器学习作为速度和效率的代名词的普遍看法提供了一个理论替代方案。受民族志田野调查的启发,以实用主义哲学为基础,我们引入了“数据摩擦”的概念,即当持有的信念和数据模式相遇时,具有激发创新思维的潜力。与“速度”和“控制”的传统内涵相反,我们认为计算方法可以产生生产上的不和谐,从而在组织中培养更慢、更反思的实践。根据十年来参与式数据设计和数据冲刺的经验,我们提出了数据摩擦的类型,并概述了数据科学中的算法技术可以重新想象为“摩擦机器”的三种方式。我们通过深入研究应用人类学家在电影工业、城市规划和研究中进行的三个案例来说明这些理论观点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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