In Pursuit of Authenticity: Commodified Community, Curated Experience, and Fandom

LOGAN MCLAUGHLIN
{"title":"In Pursuit of Authenticity: Commodified Community, Curated Experience, and Fandom","authors":"LOGAN MCLAUGHLIN","doi":"10.1111/epic.12150","DOIUrl":null,"url":null,"abstract":"<div>\n <p>This paper takes a contextual look at economic impacts of hyper-monetization, immersive advertising, and general shifts in the fandom subcultures around gaming over the past decade. In unpacking notions of cultural authenticity from a branding and marketing perspective. I hope to point out further trends in the monetization of fandom and community that serve as engines of continued change and driving forces in the continued development of gaming culture. While much scholarly work is done on online spaces around gaming specifically, it is often focused on community experience whereas in practice, questions being asked by companies are often how to make those communities more profitable customer bases. I want to use my experience in negotiating the desires of companies to advertise with the desire of communities to not exist in a capitalist hellscape to examine the friction between these paradigms and what it may mean for fan cultures moving forward. In the end I hope to question whose interests we as ethnographers serve in working in professional capacities alongside brands. Often serving in our classical capacity as infiltration specialists, those of us who pursue careers as practitioners often must reckon with the impacts of capitalism on the sectors in which we work. We too are subject to the same pressures as content creators and event organizers, while our passion may be educating and bringing clarity and understanding to help brands reach “authenticity”, we too become a part of this shift toward commodification of community. Eschewing the narrative of the heroic anthropologist, last bastion of community interest, I hope to call into question that against the seemingly ineffable force of capitalistic intent and the cultural change it begets, how can we still carve out a space for leisure and fandom that isn't centered on monetization?</p>\n </div>","PeriodicalId":89347,"journal":{"name":"Conference proceedings. Ethnographic Praxis in Industry Conference","volume":"2023 1","pages":"31-49"},"PeriodicalIF":0.0000,"publicationDate":"2025-01-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://onlinelibrary.wiley.com/doi/epdf/10.1111/epic.12150","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Conference proceedings. Ethnographic Praxis in Industry Conference","FirstCategoryId":"1085","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1111/epic.12150","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

This paper takes a contextual look at economic impacts of hyper-monetization, immersive advertising, and general shifts in the fandom subcultures around gaming over the past decade. In unpacking notions of cultural authenticity from a branding and marketing perspective. I hope to point out further trends in the monetization of fandom and community that serve as engines of continued change and driving forces in the continued development of gaming culture. While much scholarly work is done on online spaces around gaming specifically, it is often focused on community experience whereas in practice, questions being asked by companies are often how to make those communities more profitable customer bases. I want to use my experience in negotiating the desires of companies to advertise with the desire of communities to not exist in a capitalist hellscape to examine the friction between these paradigms and what it may mean for fan cultures moving forward. In the end I hope to question whose interests we as ethnographers serve in working in professional capacities alongside brands. Often serving in our classical capacity as infiltration specialists, those of us who pursue careers as practitioners often must reckon with the impacts of capitalism on the sectors in which we work. We too are subject to the same pressures as content creators and event organizers, while our passion may be educating and bringing clarity and understanding to help brands reach “authenticity”, we too become a part of this shift toward commodification of community. Eschewing the narrative of the heroic anthropologist, last bastion of community interest, I hope to call into question that against the seemingly ineffable force of capitalistic intent and the cultural change it begets, how can we still carve out a space for leisure and fandom that isn't centered on monetization?

求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信