In Pursuit of Authenticity: Commodified Community, Curated Experience, and Fandom

LOGAN MCLAUGHLIN
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Abstract

This paper takes a contextual look at economic impacts of hyper-monetization, immersive advertising, and general shifts in the fandom subcultures around gaming over the past decade. In unpacking notions of cultural authenticity from a branding and marketing perspective. I hope to point out further trends in the monetization of fandom and community that serve as engines of continued change and driving forces in the continued development of gaming culture. While much scholarly work is done on online spaces around gaming specifically, it is often focused on community experience whereas in practice, questions being asked by companies are often how to make those communities more profitable customer bases. I want to use my experience in negotiating the desires of companies to advertise with the desire of communities to not exist in a capitalist hellscape to examine the friction between these paradigms and what it may mean for fan cultures moving forward. In the end I hope to question whose interests we as ethnographers serve in working in professional capacities alongside brands. Often serving in our classical capacity as infiltration specialists, those of us who pursue careers as practitioners often must reckon with the impacts of capitalism on the sectors in which we work. We too are subject to the same pressures as content creators and event organizers, while our passion may be educating and bringing clarity and understanding to help brands reach “authenticity”, we too become a part of this shift toward commodification of community. Eschewing the narrative of the heroic anthropologist, last bastion of community interest, I hope to call into question that against the seemingly ineffable force of capitalistic intent and the cultural change it begets, how can we still carve out a space for leisure and fandom that isn't centered on monetization?

追求真实性:商品化社区、策划体验和狂热
本文将着眼于过去十年中超盈利、沉浸式广告以及粉丝圈亚文化的总体转变所带来的经济影响。从品牌和营销的角度解读文化真实性的概念。我希望进一步指出粉丝圈和社区的盈利趋势,它们是持续变化的引擎,是游戏文化持续发展的驱动力。虽然许多学术研究都是围绕游戏进行的,但它们通常关注的是社区体验,而在实践中,公司所问的问题通常是如何使这些社区更有利可图。我想利用我的经验,在公司希望广告与社区不存在于资本主义地狱的愿望之间进行谈判,来研究这些范式之间的摩擦,以及这对粉丝文化的发展可能意味着什么。最后,我希望问一下,作为民族志学家,我们与品牌一起以专业的身份工作,是为谁的利益服务的。作为传统的渗透专家,我们这些追求从业者职业生涯的人经常必须考虑到资本主义对我们工作的部门的影响。作为内容创造者和活动组织者,我们也面临着同样的压力,虽然我们的热情可能是教育和带来清晰度和理解,以帮助品牌达到“真实性”,但我们也成为社区商品化转变的一部分。避开英雄人类学家的叙述,社区利益的最后堡垒,我希望提出一个问题,即面对资本主义意图的看似不可言喻的力量及其所带来的文化变革,我们如何仍然能够为休闲和粉丝开辟一个不以盈利为中心的空间?
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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