{"title":"Assetizing the video game: Play-to-earn (P2E) games and blockchain rentiership","authors":"Gordon Kuo Siong TAN","doi":"10.1016/j.peg.2025.100036","DOIUrl":null,"url":null,"abstract":"<div><div>Rentiership has recently involved the growing use of novel technological mechanisms to facilitate rent capture and extraction. This trend is reflected in a slew of \"play-toearn\" (P2E) video games. P2E users can earn money by playing blockchain-based video games and accumulating cryptocurrency tokens and other virtual in-game assets, which are represented as non-fungible tokens (NFTs). This paper argues that P2E gaming represents a new form of techno-economic rentiership that blurs the boundaries between work and play. Using the P2E game Axie Infinity as a case study, this paper explores how economic rents are being made in a digital environment and examines the role of labor in driving rentiership dynamics. Blockchain serves as a tool for generating rents by facilitating the decentralized production of a plethora of digital assets by individual users, where property and ownership rights of these assets are algorithmically governed. P2E labor is organized under manager-scholar programs and gaming guilds that allow asset owners to receive a cut of players’ earnings in exchange for lending game assets. These labor arrangements promote community in the assetization process. Such a rentiership system is inherently unstable, relying on a highly financialized business model that needs to keep attracting financially motivated players who sustain asset values through their gameplay.</div></div>","PeriodicalId":101047,"journal":{"name":"Progress in Economic Geography","volume":"3 1","pages":"Article 100036"},"PeriodicalIF":0.0000,"publicationDate":"2025-01-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Progress in Economic Geography","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S294969422500001X","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Rentiership has recently involved the growing use of novel technological mechanisms to facilitate rent capture and extraction. This trend is reflected in a slew of "play-toearn" (P2E) video games. P2E users can earn money by playing blockchain-based video games and accumulating cryptocurrency tokens and other virtual in-game assets, which are represented as non-fungible tokens (NFTs). This paper argues that P2E gaming represents a new form of techno-economic rentiership that blurs the boundaries between work and play. Using the P2E game Axie Infinity as a case study, this paper explores how economic rents are being made in a digital environment and examines the role of labor in driving rentiership dynamics. Blockchain serves as a tool for generating rents by facilitating the decentralized production of a plethora of digital assets by individual users, where property and ownership rights of these assets are algorithmically governed. P2E labor is organized under manager-scholar programs and gaming guilds that allow asset owners to receive a cut of players’ earnings in exchange for lending game assets. These labor arrangements promote community in the assetization process. Such a rentiership system is inherently unstable, relying on a highly financialized business model that needs to keep attracting financially motivated players who sustain asset values through their gameplay.