Assetizing the video game: Play-to-earn (P2E) games and blockchain rentiership

Gordon Kuo Siong TAN
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Abstract

Rentiership has recently involved the growing use of novel technological mechanisms to facilitate rent capture and extraction. This trend is reflected in a slew of "play-toearn" (P2E) video games. P2E users can earn money by playing blockchain-based video games and accumulating cryptocurrency tokens and other virtual in-game assets, which are represented as non-fungible tokens (NFTs). This paper argues that P2E gaming represents a new form of techno-economic rentiership that blurs the boundaries between work and play. Using the P2E game Axie Infinity as a case study, this paper explores how economic rents are being made in a digital environment and examines the role of labor in driving rentiership dynamics. Blockchain serves as a tool for generating rents by facilitating the decentralized production of a plethora of digital assets by individual users, where property and ownership rights of these assets are algorithmically governed. P2E labor is organized under manager-scholar programs and gaming guilds that allow asset owners to receive a cut of players’ earnings in exchange for lending game assets. These labor arrangements promote community in the assetization process. Such a rentiership system is inherently unstable, relying on a highly financialized business model that needs to keep attracting financially motivated players who sustain asset values through their gameplay.
评估电子游戏:P2E游戏和区块链收益
最近,租赁权涉及越来越多地使用新技术机制来促进租金的捕获和提取。这一趋势反映在一系列“玩到学”(P2E)电子游戏中。P2E用户可以通过玩基于区块链的视频游戏和积累加密货币代币和其他虚拟游戏内资产来赚钱,这些资产被表示为不可替代代币(nft)。本文认为,P2E游戏代表了一种新形式的技术经济租赁,模糊了工作和娱乐之间的界限。本文以P2E游戏《Axie Infinity》为例,探讨了经济租金是如何在数字环境中产生的,并考察了劳动力在推动租金动态中的作用。区块链作为一种工具,通过促进个人用户分散生产大量数字资产来产生租金,其中这些资产的财产和所有权是由算法管理的。P2E劳工是由管理者-学者计划和游戏公会组织起来的,资产所有者可以通过借出游戏资产获得玩家收入的一部分。这些劳动安排在资产化过程中促进了社区。这种租赁系统本质上是不稳定的,它依赖于高度金融化的商业模式,需要不断吸引具有经济动机的玩家,这些玩家通过游戏玩法维持资产价值。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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