How realistic a bicycle simulator can be? - A validation study

Amira Hammami, Attila Borsos, Ágoston Pál Sándor
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引用次数: 0

Abstract

The aim of this research is to objectively and subjectively validate the virtual reality Bicycle Simulator (BS) developed using off-the-shelf components at the University of Győr, Hungary.
To this end, this research compares the performance of 32 participants in two real-world environments (Site 1: separated bicycle-pedestrian path and Site 2: advisory bicycle lane) and in their replication in virtual reality (VR). The objective measures collected for the comparison include speed and Cumulative Lateral Position (CLP), whereas subjective measures include the Perceived Level of Realism (PLR) based on participants’ self-reported perceptions in a post-experiment questionnaire. PLR is a new indicator that we propose using subjects' perceptions of speed, BS control, and VR representation. The combination of these subjective and objective measures is proposed as the Degree of Realism (DR) to standardise the classification of the realism level of a bicycle simulator.
Subjectively, the results indicate that the BS provides a high level of safety and comfort for conducting such research. Subject characteristics have no significant influence on VR sickness scores or Perceived Level of Realism. Objectively, for both speed and CLP, we found no significant difference between on-site and the simulation measurements in the case of Site 1, but otherwise for Site 2. However, subjects were not able to accurately perceive either the actual or the relative differences.
In conclusion, our bicycle simulator is a safe and comfortable traffic safety research tool that needs further improvement. The proposed preliminary concept of the degree of realism requires further investigation.
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