Experiment Teaching Design of Engine Casting Virtual Simulation Based on Unity3D

IF 2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Lei Ma, Zhaoxin Yan, Junjie Xiong, Yongzhi Huang, Junfu Zhang, Lian Zhang
{"title":"Experiment Teaching Design of Engine Casting Virtual Simulation Based on Unity3D","authors":"Lei Ma,&nbsp;Zhaoxin Yan,&nbsp;Junjie Xiong,&nbsp;Yongzhi Huang,&nbsp;Junfu Zhang,&nbsp;Lian Zhang","doi":"10.1002/cae.22818","DOIUrl":null,"url":null,"abstract":"<div>\n \n <p>The aim of this study is to better enable students to grasp the complex material science involved in engine casting, address various engineering challenges, gain precise control of the casting process, strengthen their practical skills, and enhance the effectiveness of teaching engine forging. Firstly, on the basis of real engine forging production, complete 3D modeling of each production line is carried out using the 3dsMax software. Then, the finished models are imported into the virtual simulation software Unity3D to arrange production layouts and perform interactive operations. Lastly, a user interface is designed for the built scene, and the software release is completed. Feedback from users indicates that the software designed in this project serves as a valuable reference and educational tool for students learning about engine casting and related knowledge. However, the complexity of the actual production process was simplified, and due to certain hardware and resource limitations, there remains a gap between the simulation and real production. Future updates and improvements to the software will be made using technical methods based on the feedback received.</p></div>","PeriodicalId":50643,"journal":{"name":"Computer Applications in Engineering Education","volume":"33 2","pages":""},"PeriodicalIF":2.0000,"publicationDate":"2025-01-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Applications in Engineering Education","FirstCategoryId":"5","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/cae.22818","RegionNum":3,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS","Score":null,"Total":0}
引用次数: 0

Abstract

The aim of this study is to better enable students to grasp the complex material science involved in engine casting, address various engineering challenges, gain precise control of the casting process, strengthen their practical skills, and enhance the effectiveness of teaching engine forging. Firstly, on the basis of real engine forging production, complete 3D modeling of each production line is carried out using the 3dsMax software. Then, the finished models are imported into the virtual simulation software Unity3D to arrange production layouts and perform interactive operations. Lastly, a user interface is designed for the built scene, and the software release is completed. Feedback from users indicates that the software designed in this project serves as a valuable reference and educational tool for students learning about engine casting and related knowledge. However, the complexity of the actual production process was simplified, and due to certain hardware and resource limitations, there remains a gap between the simulation and real production. Future updates and improvements to the software will be made using technical methods based on the feedback received.

基于 Unity3D 的发动机铸造虚拟仿真实验教学设计
本研究旨在使学生更好地掌握发动机铸造所涉及的复杂材料科学,解决各种工程挑战,获得铸造过程的精确控制,增强学生的实践技能,提高发动机锻造教学的有效性。首先,在发动机锻件实际生产的基础上,利用3dsMax软件对各生产线进行了完整的三维建模。然后,将完成的模型导入虚拟仿真软件Unity3D中,进行生产布局安排和交互操作。最后,针对构建的场景设计了用户界面,完成了软件的发布。用户反馈表明,本项目设计的软件对学生学习发动机铸造及相关知识具有重要的参考价值和教育意义。然而,实际生产过程的复杂性被简化,并且由于一定的硬件和资源限制,模拟与实际生产之间仍然存在差距。未来将根据收到的反馈使用技术方法对软件进行更新和改进。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
Computer Applications in Engineering Education
Computer Applications in Engineering Education 工程技术-工程:综合
CiteScore
7.20
自引率
10.30%
发文量
100
审稿时长
6-12 weeks
期刊介绍: Computer Applications in Engineering Education provides a forum for publishing peer-reviewed timely information on the innovative uses of computers, Internet, and software tools in engineering education. Besides new courses and software tools, the CAE journal covers areas that support the integration of technology-based modules in the engineering curriculum and promotes discussion of the assessment and dissemination issues associated with these new implementation methods.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信