Free Online Multiplayer Games as Inclusive Tools for Teaching Ecology

Mohammad Bagher Erfanian
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Abstract

Teaching ecology is the primary way of communicating the current knowledge in the discipline to future generations. Besides general tools (e.g., lectures, videos, simulations, and having students read published literature), experimenting and field practices are two principal ways to teach ecology. However, funding shortages along with the fact that some phenomena occur in large spatial and long temporal scales, hinder the use of experiments and fieldwork in pedagogy. Computer-based games are interactive digital tools that were initially designed to be entertaining and engaging. In addition, they are effective motivational educational tools that are already being used in the pedagogy of various majors. Still, few studies have assessed the application of games in teaching ecology. Although those studies reported positive feedback from the students, they reported that making these games is expensive and time-consuming. Therefore, educators would benefit from using free and globally accessible games. Here, I introduce the application of online multiplayer games in teaching ecology. Recently, I explored a snake game in which its environment resembles artificial ecosystems. Each player (i.e., each snake) can be regarded as an individual of a population or a species within a community. Then, a couple of general ecological rules, phenomena, and analyses can be easily inferred from these games. I asked the undergraduate students to play these games, collect the data, and write a report on their analysis. The students deduced different ecological phenomena from their in-game experience and reported these games are useful and fun to play. Many games have been produced to increase global awareness of human actions on the environment. These games are geared toward various age groups, including children, young adults, and adults. Two obstacles hinder the use of these games in pedagogy. First, most of the games are not globally accessible, and second, their effectiveness in teaching has not been assessed yet. I envision a future where online games are integrated as part of the pedagogy in ecology. These games are globally accessible, therefore, no barriers exist to test the application of these games. I encourage the readers to conduct a global survey on their usefulness. This might be a step toward reaching a globally inclusive pedagogy in ecology.

免费在线多人游戏作为包容性生态教学工具
教学生态学是将当前学科知识传授给下一代的主要途径。除了一般的工具(例如,讲座、视频、模拟和让学生阅读已发表的文献),实验和实地实践是教授生态学的两种主要方式。然而,资金短缺以及一些现象在大空间和长时间尺度上发生的事实阻碍了实验和实地调查在教学中的应用。基于电脑的游戏是一种交互式数字工具,最初的设计初衷是为了娱乐和吸引人。此外,它们是有效的激励教育工具,已经在各个专业的教育学中使用。然而,很少有研究评估游戏在教学生态学中的应用。尽管这些研究报告了学生的积极反馈,但他们也报告说制作这些游戏既昂贵又耗时。因此,教育工作者将受益于使用免费和全球可访问的游戏。在此,我将介绍在线多人游戏在教学生态学中的应用。最近,我探索了一个蛇的游戏,它的环境类似于人工生态系统。每个玩家(即每条蛇)都可以被视为群体中的一个个体或群体中的一个物种。然后,从这些游戏中可以很容易地推断出一些一般的生态规则、现象和分析。我让本科生们玩这些游戏,收集数据,然后写一份分析报告。学生们从他们的游戏体验中推断出不同的生态现象,并报告说这些游戏既有用又有趣。许多游戏的制作都是为了提高全球对人类行为对环境的认识。这些游戏面向不同的年龄群体,包括儿童、年轻人和成年人。有两个障碍阻碍了这些游戏在教育学中的应用。首先,大多数游戏不是全球通用的,其次,它们在教学中的有效性尚未得到评估。我设想未来网络游戏将成为生态学教学的一部分。这些游戏是全球性的,因此不存在测试这些游戏应用的障碍。我鼓励读者对它们的有用性进行一次全球调查。这可能是朝着实现全球包容性生态学教学法迈出的一步。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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