Examination of Multimedia Learning Principles in Augmented Reality and Virtual Reality Learning Environments

IF 5.1 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH
Burç Çeken, Nazım Taşkın
{"title":"Examination of Multimedia Learning Principles in Augmented Reality and Virtual Reality Learning Environments","authors":"Burç Çeken,&nbsp;Nazım Taşkın","doi":"10.1111/jcal.13097","DOIUrl":null,"url":null,"abstract":"<div>\n \n \n <section>\n \n <h3> Background</h3>\n \n <p>Multimedia learning, encapsulating both visual and verbal information, has become pivotal in educational settings, with extensive research underscoring its influence. However, a notable research gap exists concerning the application and effectiveness of multimedia learning principles, precisely segmenting, pre-training and modality, within emerging technologies like augmented reality (AR) and virtual reality (VR). This deficit, coupled with inconsistent findings in computer-based learning studies and a lack of focus on intrinsic cognitive load and motivation in multimedia learning, motivates the current research.</p>\n </section>\n \n <section>\n \n <h3> Objectives</h3>\n \n <p>This research aims to provide insights by comparing the efficacy of these principles across different learning environments, including traditional, AR and VR.</p>\n </section>\n \n <section>\n \n <h3> Methods</h3>\n \n <p>Employing a 3 × 4 factorial design, this study involved 383 university students, randomly assigned to 12 treatment groups, to investigate multimedia learning principles in different environments. Participants engaged with learning materials on lightning formation and cell structure in various settings, including AR and VR, with data collected through multiple instruments, such as retention and transfer tests, and cognitive load and motivation questionnaires.</p>\n </section>\n \n <section>\n \n <h3> Results and Conclusions</h3>\n \n <p>Results reveal that AR environments significantly improved retention scores in cell structure compared to traditional methods but had no notable impact on lightning formation. The effectiveness of educational strategies, such as modality and segmenting, depends on the subject's complexity and the learning environment's specifics. Importantly, the study underscores the need to tailor educational techniques to the subject matter, learning environment and individual learner nuances to enhance learning efficacy.</p>\n </section>\n </div>","PeriodicalId":48071,"journal":{"name":"Journal of Computer Assisted Learning","volume":"41 1","pages":""},"PeriodicalIF":5.1000,"publicationDate":"2024-12-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Computer Assisted Learning","FirstCategoryId":"95","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1111/jcal.13097","RegionNum":2,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
引用次数: 0

Abstract

Background

Multimedia learning, encapsulating both visual and verbal information, has become pivotal in educational settings, with extensive research underscoring its influence. However, a notable research gap exists concerning the application and effectiveness of multimedia learning principles, precisely segmenting, pre-training and modality, within emerging technologies like augmented reality (AR) and virtual reality (VR). This deficit, coupled with inconsistent findings in computer-based learning studies and a lack of focus on intrinsic cognitive load and motivation in multimedia learning, motivates the current research.

Objectives

This research aims to provide insights by comparing the efficacy of these principles across different learning environments, including traditional, AR and VR.

Methods

Employing a 3 × 4 factorial design, this study involved 383 university students, randomly assigned to 12 treatment groups, to investigate multimedia learning principles in different environments. Participants engaged with learning materials on lightning formation and cell structure in various settings, including AR and VR, with data collected through multiple instruments, such as retention and transfer tests, and cognitive load and motivation questionnaires.

Results and Conclusions

Results reveal that AR environments significantly improved retention scores in cell structure compared to traditional methods but had no notable impact on lightning formation. The effectiveness of educational strategies, such as modality and segmenting, depends on the subject's complexity and the learning environment's specifics. Importantly, the study underscores the need to tailor educational techniques to the subject matter, learning environment and individual learner nuances to enhance learning efficacy.

增强现实和虚拟现实学习环境中多媒体学习原则的检验
多媒体学习包含视觉和口头信息,已成为教育环境中的关键,广泛的研究强调了它的影响。然而,在增强现实(AR)和虚拟现实(VR)等新兴技术中,关于多媒体学习原则、精确分割、预训练和模式的应用和有效性方面存在显著的研究差距。这一缺陷,再加上基于计算机的学习研究中不一致的发现,以及对多媒体学习中内在认知负荷和动机缺乏关注,促使了当前的研究。本研究旨在通过比较这些原则在不同学习环境(包括传统、AR和VR)中的有效性来提供见解。方法采用3 × 4因子设计,将383名大学生随机分为12个治疗组,探讨不同环境下的多媒体学习原则。参与者学习了各种环境下闪电形成和细胞结构的学习材料,包括增强现实和虚拟现实,以及通过多种工具收集的数据,如保留和转移测试,以及认知负荷和动机问卷。结果表明,与传统方法相比,AR环境显著提高了细胞结构的保留分数,但对闪电形成没有显著影响。教学策略的有效性,如模态和分割,取决于主体的复杂性和学习环境的特殊性。重要的是,该研究强调需要根据主题、学习环境和个体学习者的细微差别量身定制教育技术,以提高学习效率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
Journal of Computer Assisted Learning
Journal of Computer Assisted Learning EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
9.70
自引率
6.00%
发文量
116
期刊介绍: The Journal of Computer Assisted Learning is an international peer-reviewed journal which covers the whole range of uses of information and communication technology to support learning and knowledge exchange. It aims to provide a medium for communication among researchers as well as a channel linking researchers, practitioners, and policy makers. JCAL is also a rich source of material for master and PhD students in areas such as educational psychology, the learning sciences, instructional technology, instructional design, collaborative learning, intelligent learning systems, learning analytics, open, distance and networked learning, and educational evaluation and assessment. This is the case for formal (e.g., schools), non-formal (e.g., workplace learning) and informal learning (e.g., museums and libraries) situations and environments. Volumes often include one Special Issue which these provides readers with a broad and in-depth perspective on a specific topic. First published in 1985, JCAL continues to have the aim of making the outcomes of contemporary research and experience accessible. During this period there have been major technological advances offering new opportunities and approaches in the use of a wide range of technologies to support learning and knowledge transfer more generally. There is currently much emphasis on the use of network functionality and the challenges its appropriate uses pose to teachers/tutors working with students locally and at a distance. JCAL welcomes: -Empirical reports, single studies or programmatic series of studies on the use of computers and information technologies in learning and assessment -Critical and original meta-reviews of literature on the use of computers for learning -Empirical studies on the design and development of innovative technology-based systems for learning -Conceptual articles on issues relating to the Aims and Scope
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信