{"title":"A New English Education Model Based on 6G and Sliced Network Virtual Reality Platform","authors":"Xiaozheng Liu","doi":"10.1002/nem.2324","DOIUrl":null,"url":null,"abstract":"<div>\n \n <p>The information society has led to a shift in traditional English education methods, with the evolution of technology, particularly internet and communication network technologies, reshaping the teaching landscape. This facilitated innovative instructional approaches and enhanced the learning experience. This research introduces a novel virtual learn net architecture (VLNA) within the 6G network layers, which processes the performance of the virtual reality-based English education system (VR-EES) model to provide a seamless, personalized learning experience for online learners. This architecture is structured into several layers: The user equipment (UE) layer connects VR headsets to the network with ultrareliable, low-latency links; the radio access network (RAN) layer, employing massive MIMO and beam forming, enhances connection speed, capacity, and coverage. Edge computing handles latency-sensitive tasks like speech recognition and adaptive content delivery, reducing the load on the core network. The core network layer (CLN) manages network slices for specific learning tasks such as real-time interaction, high-definition multimedia, and computation-intensive processes, with control plane and user plane separation (CUPS) optimizing network management and security through end-to-end encryption. Software-defined networking (SDN) and network function virtualization (NFV) provide centralized, dynamic control, allowing real-time resource allocation based on demand. Cloud-edge integration supports Artificial intelligence (AI)-driven adaptive learning, optimizing educational content delivery based on individual progress. The study results demonstrate that stimulation of VLNA achieved significant improvements in latency reduction, bandwidth utilization, throughput, packet loss rate, jitter, user engagement, learning efficiency, and user satisfaction. The integration of edge computing and network slicing led to a significant reduction in latency, while the enhanced throughput enabled seamless VR experiences. In this study, latency reduction, bandwidth utilization, and user satisfaction emerge as the most significant factors, with user satisfaction standing out as the top performer due to its substantial impact on enhancing the overall learning experience. The packet loss rate is maintained to a certain level, ensuring reliable data transmission. The VR-EES model's experimental results also enhanced visual learning, multimedia quality, user pleasure, learning effectiveness, and user engagement.</p>\n </div>","PeriodicalId":14154,"journal":{"name":"International Journal of Network Management","volume":"35 1","pages":""},"PeriodicalIF":1.5000,"publicationDate":"2025-01-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Network Management","FirstCategoryId":"94","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/nem.2324","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, INFORMATION SYSTEMS","Score":null,"Total":0}
引用次数: 0
Abstract
The information society has led to a shift in traditional English education methods, with the evolution of technology, particularly internet and communication network technologies, reshaping the teaching landscape. This facilitated innovative instructional approaches and enhanced the learning experience. This research introduces a novel virtual learn net architecture (VLNA) within the 6G network layers, which processes the performance of the virtual reality-based English education system (VR-EES) model to provide a seamless, personalized learning experience for online learners. This architecture is structured into several layers: The user equipment (UE) layer connects VR headsets to the network with ultrareliable, low-latency links; the radio access network (RAN) layer, employing massive MIMO and beam forming, enhances connection speed, capacity, and coverage. Edge computing handles latency-sensitive tasks like speech recognition and adaptive content delivery, reducing the load on the core network. The core network layer (CLN) manages network slices for specific learning tasks such as real-time interaction, high-definition multimedia, and computation-intensive processes, with control plane and user plane separation (CUPS) optimizing network management and security through end-to-end encryption. Software-defined networking (SDN) and network function virtualization (NFV) provide centralized, dynamic control, allowing real-time resource allocation based on demand. Cloud-edge integration supports Artificial intelligence (AI)-driven adaptive learning, optimizing educational content delivery based on individual progress. The study results demonstrate that stimulation of VLNA achieved significant improvements in latency reduction, bandwidth utilization, throughput, packet loss rate, jitter, user engagement, learning efficiency, and user satisfaction. The integration of edge computing and network slicing led to a significant reduction in latency, while the enhanced throughput enabled seamless VR experiences. In this study, latency reduction, bandwidth utilization, and user satisfaction emerge as the most significant factors, with user satisfaction standing out as the top performer due to its substantial impact on enhancing the overall learning experience. The packet loss rate is maintained to a certain level, ensuring reliable data transmission. The VR-EES model's experimental results also enhanced visual learning, multimedia quality, user pleasure, learning effectiveness, and user engagement.
期刊介绍:
Modern computer networks and communication systems are increasing in size, scope, and heterogeneity. The promise of a single end-to-end technology has not been realized and likely never will occur. The decreasing cost of bandwidth is increasing the possible applications of computer networks and communication systems to entirely new domains. Problems in integrating heterogeneous wired and wireless technologies, ensuring security and quality of service, and reliably operating large-scale systems including the inclusion of cloud computing have all emerged as important topics. The one constant is the need for network management. Challenges in network management have never been greater than they are today. The International Journal of Network Management is the forum for researchers, developers, and practitioners in network management to present their work to an international audience. The journal is dedicated to the dissemination of information, which will enable improved management, operation, and maintenance of computer networks and communication systems. The journal is peer reviewed and publishes original papers (both theoretical and experimental) by leading researchers, practitioners, and consultants from universities, research laboratories, and companies around the world. Issues with thematic or guest-edited special topics typically occur several times per year. Topic areas for the journal are largely defined by the taxonomy for network and service management developed by IFIP WG6.6, together with IEEE-CNOM, the IRTF-NMRG and the Emanics Network of Excellence.