WDANet: Exploring Stylized Animation via Diffusion Model for Woodcut-Style Design

IF 1.7 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Yangchunxue Ou, Jingjun Xu
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引用次数: 0

Abstract

Stylized animation strives for innovation and bold visual creativity. Integrating the inherent strong visual impact and color contrast of woodcut style into such animations is both appealing and challenging, especially during the design phase. Traditional woodcut methods, hand-drawing, and previous computer-aided techniques face challenges such as dwindling design inspiration, lengthy production times, and complex adjustment procedures. To address these issues, we propose a novel network framework, the Woodcut-style Design Assistant Network (WDANet). Our research is the first to use diffusion models to streamline the woodcut-style design process. We curate the Woodcut-62 dataset, which features works from 62 renowned historical artists, to train WDANet in capturing and learning the aesthetic nuances of woodcut prints. WDANet, based on the denoising U-Net, effectively decouples content and style features. It allows users to input or slightly modify a text description to quickly generate accurate, high-quality woodcut-style designs, saving time and offering flexibility. Quantitative and qualitative analyses, along with user studies, confirm that WDANet outperforms current state-of-the-art methods in generating woodcut-style images, demonstrating its value as a design aid.

利用扩散模型探索木刻风格设计的风格化动画
程式化动画追求创新,大胆的视觉创意。将木刻风格固有的强烈视觉冲击和色彩对比融入到这样的动画中,既吸引人又具有挑战性,尤其是在设计阶段。传统的木刻方法、手绘和以前的计算机辅助技术面临着设计灵感减少、制作时间长、调整程序复杂等挑战。为了解决这些问题,我们提出了一个新的网络框架,木刻风格的设计助理网络(WDANet)。我们的研究是第一个使用扩散模型来简化木刻风格的设计过程。我们策划了woodcut -62数据集,其中包括来自62位著名历史艺术家的作品,以训练WDANet捕捉和学习木刻版画的美学细微差别。WDANet基于去噪的U-Net,有效地解耦了内容和样式特征。它允许用户输入或稍微修改文本描述,以快速生成准确,高质量的木刻风格设计,节省时间并提供灵活性。定量和定性分析以及用户研究证实,WDANet在生成木刻风格图像方面优于当前最先进的方法,证明了其作为设计辅助工具的价值。
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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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