{"title":"Temporal Fusion: Continuous-Time Light Field Video Factorization","authors":"Li-De Chen;Li-Qun Weng;Hao-Chien Cheng;An-Yu Cheng;Chao-Tsung Huang","doi":"10.1109/TIP.2025.3533203","DOIUrl":null,"url":null,"abstract":"A factored display emits full-parallax dense-view light fields for a glasses-free 3D experience without sacrificing the spatial resolution of a liquid-crystal display (LCD). For static light fields, it achieves high-quality reconstruction by applying frame-based low-rank factorization to time-multiplexed sub-frame contents of stacked LCDs. However, for light field videos such frame-based factorization could introduce reconstruction artifacts and visual flickers and further cause human discomfort. The artifacts mainly come from incomplete constraints for the emitted light fields that are actually perceived in continuous time, instead of discrete frames. In particular, the perceived light fields are related to the persistence-of-vision (POV) effect of human eyes and the refresh rates of LCD displays, which is not well explored in previous work. In this work, we introduce a light-field video factorization framework—temporal fusion (TF)—to resolve these issues. To begin with, we explicitly formulate the continuous-time POV effect into a global factorization objective functional to eliminate visual flickers and enhance image quality. We further show that this optimization problem can be solved by sequence-level iterative updates on LCD sub-frames. Then, to tackle the enormous requirement of memory access for the sequence-level processing flow, we devise an efficient cuboid-wise factorization algorithm which enables practical GPU implementation. We also devise another lightweight causal framework, TF-C, for supporting low-latency applications. Finally, extensive experiments are performed to verify the effectiveness. Compared to the plain frame-based factorization, TF/TF-C can improve temporal consistency by reducing flicker values by 85%/91% and enhance reconstruction quality by increasing PSNR values by 5.0dB/3.7dB. In addition, we present a prototype dual-layer factored display, which was built with two 240-Hz high-refresh-rate LCDs, to demonstrate the visual quality for real-life applications.","PeriodicalId":94032,"journal":{"name":"IEEE transactions on image processing : a publication of the IEEE Signal Processing Society","volume":"34 ","pages":"955-968"},"PeriodicalIF":0.0000,"publicationDate":"2025-01-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE transactions on image processing : a publication of the IEEE Signal Processing Society","FirstCategoryId":"1085","ListUrlMain":"https://ieeexplore.ieee.org/document/10857962/","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
A factored display emits full-parallax dense-view light fields for a glasses-free 3D experience without sacrificing the spatial resolution of a liquid-crystal display (LCD). For static light fields, it achieves high-quality reconstruction by applying frame-based low-rank factorization to time-multiplexed sub-frame contents of stacked LCDs. However, for light field videos such frame-based factorization could introduce reconstruction artifacts and visual flickers and further cause human discomfort. The artifacts mainly come from incomplete constraints for the emitted light fields that are actually perceived in continuous time, instead of discrete frames. In particular, the perceived light fields are related to the persistence-of-vision (POV) effect of human eyes and the refresh rates of LCD displays, which is not well explored in previous work. In this work, we introduce a light-field video factorization framework—temporal fusion (TF)—to resolve these issues. To begin with, we explicitly formulate the continuous-time POV effect into a global factorization objective functional to eliminate visual flickers and enhance image quality. We further show that this optimization problem can be solved by sequence-level iterative updates on LCD sub-frames. Then, to tackle the enormous requirement of memory access for the sequence-level processing flow, we devise an efficient cuboid-wise factorization algorithm which enables practical GPU implementation. We also devise another lightweight causal framework, TF-C, for supporting low-latency applications. Finally, extensive experiments are performed to verify the effectiveness. Compared to the plain frame-based factorization, TF/TF-C can improve temporal consistency by reducing flicker values by 85%/91% and enhance reconstruction quality by increasing PSNR values by 5.0dB/3.7dB. In addition, we present a prototype dual-layer factored display, which was built with two 240-Hz high-refresh-rate LCDs, to demonstrate the visual quality for real-life applications.