Supporting contraceptive self-care and reproductive empowerment with a digital health game in Barbados: Development and Pre-implementation study for What's My Method?

Gates Open Research Pub Date : 2024-11-21 eCollection Date: 2024-01-01 DOI:10.12688/gatesopenres.15376.2
Elena Bertozzi, Clara Bertozzi-Villa, Erin Sabato, Nicole Alleyne, Sonia Watson-Miller, Tiffany Jordan, Anderson Langdon
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Abstract

Effective contraceptive education is essential to reducing unwanted pregnancy, increasing uptake of modern contraceptive methods, and thoughtfully planning desired births. New World Health Organization (WHO) and family planning organization guidelines recommend situating contraceptive education and counseling within a broader context of self-care that emphasizes individual agency and reproductive empowerment. Digital health interventions, and games for health specifically, have been validated as effective and scalable tools for self-guided and interactive health education, especially among younger tech-savvy individuals. Barbados currently supplements provider-based contraceptive counseling with analog materials (pamphlets and posters) and informational videos that play on a screen in the waiting room. As part of an implementation framework, this study seeks to conduct a formative evaluation of the What's My Method? (WMM) game intervention as a tool to support contraceptive counseling and increase reproductive empowerment among childbearing persons in Barbados. We test-deployed the WMM game in Bridgetown, Barbados, conducting playtests and unstructured discussions with prototypes of the WMM game among three groups of stakeholders (youth contraception ambassadors: n=8; healthcare providers: n=7; and nursing students: n=27) to determine acceptability of the intervention, efficacy of the game as a learning tool, and willingness to adopt the tool in their healthcare context. Feedback on acceptability of the game was largely positive. Detailed constructive comments informed modifications and improvements to the game. The questionnaire used to assess contraceptive knowledge gain did not prove effective. Results indicate that the WMM game is well-received and accepted by the healthcare professionals who would be deploying it. This pilot testing has informed the design of the modified WMM for a randomized controlled trial (RCT) to test the deployment of the game in a healthcare setting.

在巴巴多斯,通过数字健康游戏支持避孕自我保健和生殖赋权:《我的方法是什么》的开发和实施前研究?
有效的避孕教育对于减少意外怀孕、增加对现代避孕方法的采用和周密计划生育至关重要。世界卫生组织(世卫组织)和计划生育组织的新准则建议将避孕教育和咨询置于更广泛的自我保健范围内,强调个人能动性和生殖能力。数字健康干预措施,特别是健康游戏,已被证实是自我指导和互动健康教育的有效和可扩展的工具,特别是在年轻的精通技术的个人中。巴巴多斯目前用模拟材料(小册子和海报)和在等候室的屏幕上播放的信息录像来补充以提供者为基础的避孕咨询。作为实施框架的一部分,本研究试图对“我的方法是什么?”(WMM)游戏干预作为一种工具,以支持避孕咨询和提高巴巴多斯育龄者的生殖能力。我们在巴巴多斯的Bridgetown对WMM游戏进行了测试,在三组利益相关者(青年避孕大使:n=8;医疗保健提供者:n=7;护理学生:n=27),以确定干预的可接受性,游戏作为学习工具的有效性,以及在他们的医疗环境中采用该工具的意愿。关于游戏可接受性的反馈大多是积极的。详细的建设性意见告知修改和改进游戏。用于评估避孕知识获得的问卷没有证明有效。结果表明,WMM游戏受到了部署它的医疗保健专业人员的好评和接受。该试点测试为改进的WMM的设计提供了信息,用于随机对照试验(RCT),以测试游戏在医疗保健环境中的部署。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Gates Open Research
Gates Open Research Immunology and Microbiology-Immunology and Microbiology (miscellaneous)
CiteScore
3.60
自引率
0.00%
发文量
90
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