A Medication Management App (Smart-Meds) for Patients After an Acute Coronary Syndrome: Pilot Pre-Post Mixed Methods Study.

Q2 Medicine
JMIR Cardio Pub Date : 2025-01-23 DOI:10.2196/50693
Frederic Ehrler, Liliane Gschwind, Hamdi Hagberg, Philippe Meyer, Katherine Blondon
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引用次数: 0

Abstract

Background: Medication nonadherence remains a significant challenge in the management of chronic conditions, often leading to suboptimal treatment outcomes and increased health care costs. Innovative interventions that address the underlying factors contributing to nonadherence are needed. Gamified mobile apps have shown promise in promoting behavior change and engagement.

Objective: This pilot study aimed to evaluate the efficacy and usability of a gamified mobile app that used a narrative storytelling approach to enhance medication adherence among patients following acute coronary syndrome (ACS). The study aimed to assess changes in participants' beliefs about medication and self-reported adherence before and after the intervention. Additionally, user feedback regarding the narrative component of the app was gathered.

Methods: Overall, 18 patients who recently experienced ACS were recruited for a 1-month intervention using the gamified app. Participants' beliefs about medication and self-reported adherence were assessed using standardized scales pre- and postintervention. The app's usability was also evaluated through a postintervention questionnaire. Statistical analyses were performed to determine the significance of changes in belief and adherence scores.

Results: Although 33% (6/18) of the participants did not use the intervention more than once, the remaining 12 remained engaged during the 30 days of the study. The results did not indicate a significant improvement in participants' beliefs about medication following the intervention. However, self-reported adherence significantly improved (P<.05) after the intervention with a mean score going from 29.1 (SD 6.9) to 32.4 (SD 5.6), with participants demonstrating a greater self-efficacy to their prescribed medication regimen. However, the results did not indicate a significant improvement in participants' beliefs about medication. With a mean average score of 80.6, the usability evaluation indicates a good usability rating for the gamified app. However, the narrative storytelling component of the app was not favored by the participants, as indicated by their feedback.

Conclusions: This pilot study suggests that a gamified mobile app using narration may effectively enhance medication self-efficacy and positively influence patients' beliefs about medication following ACS. However, the narrative component of the app did not receive favorable feedback from participants. Future research should focus on exploring alternative methods to engage participants in the app's narrative elements while maintaining the positive impact on adherence and beliefs about medication observed in this study.

针对急性冠状动脉综合征患者的药物管理应用(Smart-Meds):前-后混合方法试点研究。
背景:药物不依从仍然是慢性疾病管理中的一个重大挑战,往往导致次优治疗结果和增加医疗保健费用。需要创新的干预措施来解决导致不依从的潜在因素。游戏化的手机应用在促进行为改变和用户粘性方面表现出了希望。目的:本初步研究旨在评估游戏化移动应用程序的有效性和可用性,该应用程序使用叙事叙事方法来增强急性冠脉综合征(ACS)患者的药物依从性。该研究旨在评估参与者在干预前后对药物和自我报告依从性的信念的变化。此外,我们还收集了用户关于应用叙述组件的反馈。方法:总体而言,招募了18名最近经历ACS的患者,使用游戏化应用程序进行为期1个月的干预。在干预前和干预后,使用标准化量表评估参与者对药物的信念和自我报告的依从性。该应用程序的可用性也通过干预后问卷进行了评估。进行统计分析以确定信念和依从性评分变化的显著性。结果:虽然33%(6/18)的参与者没有使用超过一次的干预,其余12人在30天的研究中仍然参与。结果并没有显示干预后参与者对药物的信念有显著的改善。结论:本初步研究表明,游戏化的手机应用程序可以有效提高ACS患者的用药自我效能感,并对ACS患者的用药信念产生积极影响。然而,应用程序的叙述部分并没有得到参与者的好评。未来的研究应该专注于探索其他方法,让参与者参与到应用程序的叙事元素中,同时保持本研究中观察到的对药物依从性和信念的积极影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
JMIR Cardio
JMIR Cardio Computer Science-Computer Science Applications
CiteScore
3.50
自引率
0.00%
发文量
25
审稿时长
12 weeks
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