Exploration of hospital room design on emotions, activity, and social connections after stroke: a qualitative study of patient experiences using virtual reality.

IF 2.1 4区 医学 Q1 REHABILITATION
Michelle M Shannon, Ruby Lipson-Smith, Marie Elf, Marcus White, John Olver, Tianyi Yang, Julie Bernhardt
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引用次数: 0

Abstract

Stroke patients are rarely asked about their responses to specific design attributes. Virtual reality (VR) offers a promising tool to explore how hospital environments are experienced after stroke.

Purpose: To gather perspectives and emotional responses regarding physical design attributes of hospital patient rooms after stroke.

Material and methods: We developed a 'VR experience' for adult stroke patients in both single and multi-patient room designs, with four additional physical design attributes: spaciousness, greenery outlook, night-time noise, and design attributes for social connectivity e.g. furnishings. A qualitative study approach involved semi-structured interviewing, that followed immersion in the VR patient room designs. Qualitative descriptive and thematic analysis was done. (Australian New Zealand Clinical Trials Registry, Trial Id: ACTRN12620000375954).

Results: Thirty-five stroke patients participated (April 2019-March 2020). Interviews yielded three themes and ten sub-themes. Themes were: (1) action and care supported by design and layout, such as ease of movement; (2) connection to people, nature, and place, emphasising social interaction and greenery; and (3) control of the environment, involving attributes like space.

Conclusions: Findings showed how physical design attributes enhance movement accessibility, promote social interaction, or provide sensory comfort. Using VR allowed rich, detailed feedback from patients, offering valuable insights for designing hospital environments.

医院病房设计对中风后情绪、活动和社会联系的探索:使用虚拟现实对患者体验的定性研究。
中风患者很少被问及他们对特定设计属性的反应。虚拟现实(VR)为探索中风后医院环境的体验提供了一个很有前途的工具。目的:了解脑卒中患者对医院病房物理设计属性的看法和情绪反应。材料和方法:我们在单病房和多病房设计中为成年中风患者开发了一种“虚拟现实体验”,具有四个额外的物理设计属性:宽敞、绿色景观、夜间噪音和社交连接的设计属性,例如家具。定性研究方法包括半结构化访谈,随后沉浸在虚拟现实病房设计中。进行了定性、描述性和专题分析。(澳大利亚新西兰临床试验注册中心,试验编号:ACTRN12620000375954)。结果:参与研究的脑卒中患者35例(2019年4月- 2020年3月)。访谈产生了三个主题和十个副主题。主题是:(1)设计和布局支持的行动和关怀,例如移动的便利性;(2)与人、自然和地点的联系,强调社会互动和绿化;(3)对环境的控制,包括空间等属性。结论:研究结果显示了物理设计属性如何增强运动可达性,促进社会互动,或提供感官舒适。使用VR可以从患者那里获得丰富、详细的反馈,为设计医院环境提供有价值的见解。
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来源期刊
Disability and Rehabilitation
Disability and Rehabilitation 医学-康复医学
CiteScore
5.00
自引率
9.10%
发文量
415
审稿时长
3-6 weeks
期刊介绍: Disability and Rehabilitation along with Disability and Rehabilitation: Assistive Technology are international multidisciplinary journals which seek to encourage a better understanding of all aspects of disability and to promote rehabilitation science, practice and policy aspects of the rehabilitation process.
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