Myoelectric pattern recognition with virtual reality and serious gaming improves upper limb function in chronic stroke: a single case experimental design study.

IF 5.2 2区 医学 Q1 ENGINEERING, BIOMEDICAL
Maria Munoz-Novoa, Morten B Kristoffersen, Katharina S Sunnerhagen, Autumn Naber, Max Ortiz-Catalan, Margit Alt Murphy
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Abstract

Background: Myoelectric pattern recognition (MPR) combines multiple surface electromyography channels with a machine learning algorithm to decode motor intention with an aim to enhance upper limb function after stroke. This study aims to determine the feasibility and preliminary effectiveness of a novel intervention combining MPR, virtual reality (VR), and serious gaming to improve upper limb function in people with chronic stroke.

Methods: In this single case experimental A-B-A design study, six individuals with chronic stroke and moderate to severe upper limb impairment completed 18, 2 h sessions, 3 times a week. Repeated assessments were performed using the Fugl-Meyer Assessment of Upper Extremity (FMA-UE), Action Research Arm Test (ARAT), grip strength, and kinematics of the drinking task at baseline, during, and post intervention. The results were analyzed by using visual analysis and Tau-U statistics.

Results: All participants improved upper limb function assessed by FMA-UE (Tau-U 0.72-1.0), and five out of six improved beyond the minimal clinical important difference (MCID). Four participants improved ARAT and grip strength scores (Tau-U 0.84-1.0), with one reaching the MCID for ARAT. Three out of four participants in the kinematic analysis achieved improvements beyond the MCID in movement time and smoothness, two with a Tau-U > 0.90, and two participants improved trunk displacement beyond the MCID (Tau-U 0.68). Most participants showed some deterioration in the follow-up phase.

Conclusions: MPR combined with VR and serious gaming is a feasible and promising intervention for improving upper limb function in people with chronic stroke.

Trial registration: ClinicalTrials.gov, reference number NCT04154371.

基于虚拟现实和严肃游戏的肌电模式识别改善慢性中风患者上肢功能:一项单例实验设计研究。
背景:肌电模式识别(myoelectropattern recognition, MPR)将多个表面肌电通道与机器学习算法相结合,解码运动意图,以增强中风后上肢功能。本研究旨在确定一种结合MPR、虚拟现实(VR)和严肃游戏的新型干预措施改善慢性卒中患者上肢功能的可行性和初步有效性。方法:在单例实验a - b - a设计研究中,6例慢性中风和中重度上肢损伤患者完成了18.2小时的治疗,每周3次。使用Fugl-Meyer上肢评估(FMA-UE)、动作研究臂测试(ARAT)、握力和饮酒任务在基线、干预期间和干预后的运动学进行重复评估。采用目视分析和Tau-U统计方法对结果进行分析。结果:通过FMA-UE (Tau-U 0.72-1.0)评估,所有参与者的上肢功能均得到改善,6人中有5人的改善超过了最小临床重要差异(MCID)。4名参与者改善了ARAT和握力得分(Tau-U 0.84-1.0),其中1名达到了ARAT的MCID。在运动学分析中,四分之三的参与者在运动时间和平稳性方面取得了超过MCID的改善,其中两人的Tau-U >为0.90,两名参与者的躯干位移改善了超过MCID (Tau-U 0.68)。大多数参与者在随访阶段表现出一定程度的恶化。结论:MPR联合VR和重度游戏是改善慢性脑卒中患者上肢功能的一种可行且有前景的干预手段。试验注册:ClinicalTrials.gov,参考编号NCT04154371。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Journal of NeuroEngineering and Rehabilitation
Journal of NeuroEngineering and Rehabilitation 工程技术-工程:生物医学
CiteScore
9.60
自引率
3.90%
发文量
122
审稿时长
24 months
期刊介绍: Journal of NeuroEngineering and Rehabilitation considers manuscripts on all aspects of research that result from cross-fertilization of the fields of neuroscience, biomedical engineering, and physical medicine & rehabilitation.
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