Cross-Skeleton Interaction Graph Aggregation Network for Representation Learning of Mouse Social Behavior

IF 13.7
Feixiang Zhou;Xinyu Yang;Fang Chen;Long Chen;Zheheng Jiang;Hui Zhu;Reiko Heckel;Haikuan Wang;Minrui Fei;Huiyu Zhou
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Abstract

Automated social behaviour analysis of mice has become an increasingly popular research area in behavioural neuroscience. Recently, pose information (i.e., locations of keypoints or skeleton) has been used to interpret social behaviours of mice. Nevertheless, effective encoding and decoding of social interaction information underlying the keypoints of mice has been rarely investigated in the existing methods. In particular, it is challenging to model complex social interactions between mice due to highly deformable body shapes and ambiguous movement patterns. To deal with the interaction modelling problem, we here propose a Cross-Skeleton Interaction Graph Aggregation Network (CS-IGANet) to learn abundant dynamics of freely interacting mice, where a Cross-Skeleton Node-level Interaction module (CS-NLI) is used to model multi-level interactions (i.e., intra-, inter- and cross-skeleton interactions). Furthermore, we design a novel Interaction-Aware Transformer (IAT) to dynamically learn the graph-level representation of social behaviours and update the node-level representation, guided by our proposed interaction-aware self-attention mechanism. Finally, to enhance the representation ability of our model, an auxiliary self-supervised learning task is proposed for measuring the similarity between cross-skeleton nodes. Experimental results on the standard CRMI13-Skeleton and our PDMB-Skeleton datasets show that our proposed model outperforms several other state-of-the-art approaches.
基于交叉骨架交互图聚合网络的小鼠社会行为表征学习
在行为神经科学中,对小鼠社会行为的自动分析已成为一个日益热门的研究领域。最近,姿势信息(即关键点或骨骼的位置)已被用于解释小鼠的社会行为。然而,在现有的方法中,对隐藏在小鼠关键点下的社会互动信息进行有效的编码和解码的研究很少。特别是,由于小鼠高度变形的身体形状和模糊的运动模式,对小鼠之间复杂的社会互动进行建模是具有挑战性的。为了解决交互建模问题,我们提出了一个跨骨架交互图聚合网络(CS-IGANet)来学习自由交互小鼠的丰富动态,其中使用跨骨架节点级交互模块(CS-NLI)来建模多层次交互(即骨架内、骨架间和骨架间的交互)。此外,我们设计了一个新的交互感知转换器(IAT),在我们提出的交互感知自注意机制的指导下,动态学习社会行为的图级表示并更新节点级表示。最后,为了增强模型的表示能力,提出了一种辅助的自监督学习任务,用于测量交叉骨架节点之间的相似性。在标准CRMI13-Skeleton和我们的PDMB-Skeleton数据集上的实验结果表明,我们提出的模型优于其他几种最先进的方法。
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